blender/extern/bullet/BulletDynamics/Dynamics
Erwin Coumans 93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
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BU_Joint.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
BU_Joint.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
ContactJoint.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
ContactJoint.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
MassProps.h Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
RigidBody.cpp - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. 2006-05-11 00:13:42 +00:00
RigidBody.h - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. 2006-05-11 00:13:42 +00:00