blender/source
Ton Roosendaal 4d45723dd1 Bugfix #4497
When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
was still using the base Material only. That's a bit counter-intuitive
yes... i've replaced this with a function that checks for the active
material node color. Not perfect, but at least interactive.
2006-06-27 12:19:32 +00:00
..
blender Bugfix #4497 2006-06-27 12:19:32 +00:00
creator Fixes an error that prevents builds on msvc. 2006-04-17 19:20:02 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine bug: normalized raycast 2006-06-23 14:10:12 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Newer versions of openal require linking against lib alut. 2006-06-23 17:45:50 +00:00
nan_compile.mk Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
nan_definitions.mk == FFMPEG == 2006-06-26 09:18:30 +00:00
nan_link.mk === MINGW compile === 2006-03-20 17:25:42 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript ==SCons== 2006-03-10 20:47:34 +00:00