forked from bartvdbraak/blender
4d45723dd1
When using Node Shaders, the OpenGL color (solid drawmode) in 3d window was still using the base Material only. That's a bit counter-intuitive yes... i've replaced this with a function that checks for the active material node color. Not perfect, but at least interactive. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |