blender/source/gameengine/Converter/BL_ShapeActionActuator.h
2008-06-18 07:03:47 +00:00

134 lines
3.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BL_SHAPEACTIONACTUATOR
#define BL_SHAPEACTIONACTUATOR
#include "GEN_HashedPtr.h"
#include "SCA_IActuator.h"
#include "MT_Point3.h"
#include <vector>
struct Key;
class BL_ShapeActionActuator : public SCA_IActuator
{
public:
Py_Header;
BL_ShapeActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
float starttime,
float endtime,
struct bAction *action,
short playtype,
short blendin,
short priority,
float stride,
PyTypeObject* T=&Type)
: SCA_IActuator(gameobj,T),
m_lastpos(0, 0, 0),
m_blendframe(0),
m_flag(0),
m_startframe (starttime),
m_endframe(endtime) ,
m_starttime(0),
m_localtime(starttime),
m_lastUpdate(-1),
m_blendin(blendin),
m_blendstart(0),
m_stridelength(stride),
m_playtype(playtype),
m_priority(priority),
m_action(action),
m_propname(propname)
{
};
virtual ~BL_ShapeActionActuator();
virtual bool Update(double curtime, bool frame);
virtual CValue* GetReplica();
virtual void ProcessReplica();
void SetBlendTime (float newtime);
void BlendShape(struct Key* key, float weigth);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetAction);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendin);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetPriority);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetStart);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetEnd);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrame);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetProperty);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetAction);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetBlendin);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetPriority);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetStart);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetEnd);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetFrame);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetProperty);
// KX_PYMETHOD(BL_ActionActuator,GetChannel);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
virtual PyObject* _getattr(const STR_String& attr);
protected:
void SetStartTime(float curtime);
void SetLocalTime(float curtime);
bool ClampLocalTime();
MT_Point3 m_lastpos;
float m_blendframe;
int m_flag;
/** The frame this action starts */
float m_startframe;
/** The frame this action ends */
float m_endframe;
/** The time this action started */
float m_starttime;
/** The current time of the action */
float m_localtime;
float m_lastUpdate;
float m_blendin;
float m_blendstart;
float m_stridelength;
short m_playtype;
short m_priority;
struct bAction *m_action;
STR_String m_propname;
vector<float> m_blendshape;
};
#endif