blender/source
Porteries Tristan 4d8f7eddda BGE : Fix crash during physics mesh update.
Currently we can't update the physics mesh of an added rigid body.
The cause is that that we need to update all shapes to say that the mesh was changed, for static object we don't do that previously because we use a odd way to reallocate memory at the same place.
So now when a mesh is changed we iterate all physics controllers which use the same shape info and recreate its shape with the correct mesh.

example file : {F168100}

Reviewers: scorpion81, sergof, hg1, sybren, moguri, agoose77

Reviewed By: moguri, agoose77

Subscribers: sybren

Differential Revision: https://developer.blender.org/D1269
2015-05-10 19:21:21 +02:00
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blender fix T44648: Collada finding bone chains during import crashes when no bones are there 2015-05-10 11:04:37 +02:00
blenderplayer Cleanup: use r_* prefix for return args 2015-05-08 07:25:39 +10:00
creator Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
gameengine BGE : Fix crash during physics mesh update. 2015-05-10 19:21:21 +02:00
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CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
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