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sandey
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blender
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4e2f7baff2
blender
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source
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gameengine
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Physics
History
Kester Maddock
4e2f7baff2
Improved rigid body handling for non spherical bounds type.
...
Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
..
BlOde
SCons updates
2004-02-29 21:40:48 +00:00
common
Added resolveCombinedVelocities()
2004-04-08 11:34:50 +00:00
Dummy
SCons updates
2004-02-29 21:40:48 +00:00
Sumo
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
Makefile
- Revert to NaN makefiles
2004-01-05 00:06:11 +00:00