forked from bartvdbraak/blender
b90de0331d
This is a squashed commit of the following: BGE Physics Cleanup: Fix crashes with LibLoading and replication. Also fixing some memory leaks. BGE Physics Cleanup: Removing KX_IPhysicsController and KX_BulletPhysicsController. BGE Physics Cleanup: Moving the replication code outside of KX_BlenderBulletController and switching KX_ConvertPhysicsObjects to create a CcdPhysicsController instead of a KX_BlenderBulletController. BGE Physics Cleanup: Getting rid of an unsued KX_BulletPhysicsController.h include in KX_Scene.cpp. BGE Physics Cleanup: Removing unused KX_IPhysicsController and KX_BulletPhysicsController includes. BGE Physics Cleanup: Removing m_pPhysicsController1 and GetPhysicsController1() from KX_GameObject. BGE Physics Cleanup: Remove SetRigidBody() from KX_IPhysicsController and remove GetName() from CcdPhysicsController. BGE Physics Cleanup: Moving Add/RemoveCompoundChild() from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: Removing GetLocalInertia() from KX_IPhysicsController. BGE Physics Cleanup: Making BlenderBulletCharacterController derive from PHY_ICharacter and removing CharacterWrapper from CcdPhysicsEnvironment.cpp. Also removing the character functions from KX_IPhysicsController. BGE Physics Cleanup: Removing GetOrientation(), SetOrientation(), SetPosition(), SetScaling(), and GetRadius() from KX_IPhysicsController. BGE Physics Cleanup: Removing GetReactionForce() since all implementations returned (0, 0, 0). The Python interface for KX_GameObject still has reaction force code, but it still also returns (0, 0, 0). This can probably be removed as well, but removing it can break scripts, so I'll leave it for now. BGE Physics Cleanup: Removing Get/SetLinVelocityMin() and Get/SetLinVelocityMax() from KX_IPhysicsController. BGE Physics Cleanup: Removing SetMargin(), RelativeTranslate(), and RelativeRotate() from KX_IPhysicsController. BGE Physics Cleanup: Using constant references for function arguments in PHY_IPhysicsController where appropriate. BGE Physics Cleanup: Removing ApplyImpulse() from KX_IPhysicsController. BGE Physics Cleanup: Removing ResolveCombinedVelocities() from KX_IPhysicsController. BGE Physics Cleanup: Accidently removed a return when cleaning up KX_GameObject::PyGetVelocity(). BGE Physics Cleanup: Remove GetLinearVelocity(), GetAngularVelocity() and GetVelocity() from KX_IPhysicsController. The corresponding PHY_IPhysicsController functions now also take Moto types instead of scalars to match the KX_IPhysicsController interface. BGE Physics Cleanup: Moving SuspendDynamics, RestoreDynamics, SetMass, GetMass, and SetTransform from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: PHY_IPhysicsEnvironment and derived classes now use the same naming scheme as PHY_IController. BGE Physics Cleanup: PHY_IMotionState and derived classes now use the same naming convention as PHY_IController. BGE Phsyics Cleanup: Making PHY_IController and its derived classes follow a consistent naming scheme for member functions. They now all start with capital letters (e.g., setWorldOrientation becomes SetWorldOrientation). BGE Physics Cleanup: Getting rid of KX_GameObject::SuspendDynamics() and KX_GameObject::RestoreDynamics(). Instead, use the functions from the physics controller. BGE: Some first steps in trying to cleanup the KX_IPhysicsController mess. KX_GameObject now has a GetPhysicsController() and a GetPhysicsController1(). The former returns a PHY_IPhysicsController* while the latter returns a KX_IPhysicsController. The goal is to get everything using GetPhysicsController() instead of GetPhysicsController1().
391 lines
13 KiB
C++
391 lines
13 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* Scenegraph controller for ipos.
|
|
*/
|
|
|
|
/** \file gameengine/Ketsji/KX_IPO_SGController.cpp
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
|
|
#if defined(_WIN64) && !defined(FREE_WINDOWS64)
|
|
typedef unsigned __int64 uint_ptr;
|
|
#elif defined(FREE_WINDOWS64)
|
|
typedef unsigned long long uint_ptr;
|
|
#else
|
|
typedef unsigned long uint_ptr;
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
/* This warning tells us about truncation of __long__ stl-generated names.
|
|
* It can occasionally cause DevStudio to have internal compiler warnings. */
|
|
# pragma warning(disable:4786)
|
|
#endif
|
|
|
|
#include "KX_IPO_SGController.h"
|
|
#include "KX_ScalarInterpolator.h"
|
|
#include "KX_GameObject.h"
|
|
#include "PHY_IPhysicsController.h"
|
|
#include "DNA_ipo_types.h"
|
|
#include "BLI_math.h"
|
|
|
|
// All objects should start on frame 1! Will we ever need an object to
|
|
// start on another frame, the 1.0 should change.
|
|
KX_IpoSGController::KX_IpoSGController()
|
|
: m_ipo_as_force(false),
|
|
m_ipo_add(false),
|
|
m_ipo_local(false),
|
|
m_modified(true),
|
|
m_ipotime(1.0),
|
|
m_ipo_start_initialized(false),
|
|
m_ipo_start_euler(0.0,0.0,0.0),
|
|
m_ipo_euler_initialized(false)
|
|
{
|
|
m_game_object = NULL;
|
|
for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
|
|
m_ipo_channels_active[i] = false;
|
|
}
|
|
|
|
|
|
void KX_IpoSGController::SetOption(
|
|
int option,
|
|
int value)
|
|
{
|
|
switch (option) {
|
|
case SG_CONTR_IPO_IPO_AS_FORCE:
|
|
m_ipo_as_force = (value != 0);
|
|
m_modified = true;
|
|
break;
|
|
case SG_CONTR_IPO_IPO_ADD:
|
|
m_ipo_add = (value != 0);
|
|
m_modified = true;
|
|
break;
|
|
case SG_CONTR_IPO_RESET:
|
|
if (m_ipo_start_initialized && value) {
|
|
m_ipo_start_initialized = false;
|
|
m_modified = true;
|
|
}
|
|
break;
|
|
case SG_CONTR_IPO_LOCAL:
|
|
if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
|
|
// only accept local Ipo if the object has no parent
|
|
m_ipo_local = true;
|
|
} else {
|
|
m_ipo_local = false;
|
|
}
|
|
m_modified = true;
|
|
break;
|
|
default:
|
|
; /* just ignore the rest */
|
|
}
|
|
}
|
|
|
|
void
|
|
KX_IpoSGController::UpdateSumoReference(
|
|
)
|
|
{
|
|
if (m_game_object) {
|
|
|
|
}
|
|
}
|
|
|
|
void
|
|
KX_IpoSGController::SetGameObject(
|
|
KX_GameObject* go
|
|
)
|
|
{
|
|
m_game_object = go;
|
|
}
|
|
|
|
|
|
|
|
bool KX_IpoSGController::Update(double currentTime)
|
|
{
|
|
if (m_modified)
|
|
{
|
|
T_InterpolatorList::iterator i;
|
|
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
|
|
(*i)->Execute(m_ipotime);//currentTime);
|
|
}
|
|
|
|
SG_Spatial* ob = (SG_Spatial*)m_pObject;
|
|
|
|
//initialization on the first frame of the IPO
|
|
if (! m_ipo_start_initialized && currentTime != 0.0) {
|
|
m_ipo_start_point = ob->GetLocalPosition();
|
|
m_ipo_start_orient = ob->GetLocalOrientation();
|
|
m_ipo_start_scale = ob->GetLocalScale();
|
|
m_ipo_start_initialized = true;
|
|
if (!m_ipo_euler_initialized) {
|
|
// do it only once to avoid angle discontinuities
|
|
m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
|
|
m_ipo_euler_initialized = true;
|
|
}
|
|
}
|
|
|
|
//modifies position?
|
|
if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] ||
|
|
m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
|
|
{
|
|
if (m_ipo_as_force == true)
|
|
{
|
|
if (m_game_object && ob && m_game_object->GetPhysicsController())
|
|
{
|
|
MT_Vector3 vec = m_ipo_local ?
|
|
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
|
|
m_ipo_xform.GetPosition();
|
|
m_game_object->GetPhysicsController()->ApplyForce(vec, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Local ipo should be defined with the object position at (0,0,0)
|
|
// Local transform is applied to the object based on initial position
|
|
MT_Point3 newPosition(0.0,0.0,0.0);
|
|
|
|
if (!m_ipo_add)
|
|
newPosition = ob->GetLocalPosition();
|
|
//apply separate IPO channels if there is any data in them
|
|
//Loc and dLoc act by themselves or are additive
|
|
//LocX and dLocX
|
|
if (m_ipo_channels_active[OB_LOC_X]) {
|
|
newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
|
|
newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
|
|
}
|
|
//LocY and dLocY
|
|
if (m_ipo_channels_active[OB_LOC_Y]) {
|
|
newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
|
|
newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
|
|
}
|
|
//LocZ and dLocZ
|
|
if (m_ipo_channels_active[OB_LOC_Z]) {
|
|
newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
|
|
newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
|
|
}
|
|
if (m_ipo_add) {
|
|
if (m_ipo_local)
|
|
newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
|
|
else
|
|
newPosition = m_ipo_start_point + newPosition;
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalPosition(newPosition);
|
|
}
|
|
}
|
|
//modifies orientation?
|
|
if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] ||
|
|
m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
|
|
{
|
|
if (m_ipo_as_force) {
|
|
|
|
if (m_game_object && ob) {
|
|
m_game_object->ApplyTorque(m_ipo_local ?
|
|
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
|
|
m_ipo_xform.GetEulerAngles(), false);
|
|
}
|
|
} else if (m_ipo_add) {
|
|
if (m_ipo_start_initialized) {
|
|
double yaw=0, pitch=0, roll=0; //delta Euler angles
|
|
|
|
//RotX and dRotX
|
|
if (m_ipo_channels_active[OB_ROT_X])
|
|
yaw += m_ipo_xform.GetEulerAngles()[0];
|
|
if (m_ipo_channels_active[OB_DROT_X])
|
|
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_ROT_Y])
|
|
pitch += m_ipo_xform.GetEulerAngles()[1];
|
|
if (m_ipo_channels_active[OB_DROT_Y])
|
|
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_ROT_Z])
|
|
roll += m_ipo_xform.GetEulerAngles()[2];
|
|
if (m_ipo_channels_active[OB_DROT_Z])
|
|
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
|
|
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
|
|
if (m_ipo_local)
|
|
rotation = m_ipo_start_orient * rotation;
|
|
else
|
|
rotation = rotation * m_ipo_start_orient;
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(rotation);
|
|
}
|
|
} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
|
|
if (m_ipo_euler_initialized) {
|
|
// assume all channel absolute
|
|
// All 3 channels should be specified but if they are not, we will take
|
|
// the value at the start of the game to avoid angle sign reversal
|
|
double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];
|
|
|
|
//RotX and dRotX
|
|
if (m_ipo_channels_active[OB_ROT_X]) {
|
|
yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_X]) {
|
|
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
}
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_ROT_Y]) {
|
|
pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_Y]) {
|
|
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
}
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_ROT_Z]) {
|
|
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_Z]) {
|
|
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
|
|
}
|
|
} else if (m_ipo_start_initialized) {
|
|
// only DROT, treat as Add
|
|
double yaw=0, pitch=0, roll=0; //delta Euler angles
|
|
|
|
//dRotX
|
|
if (m_ipo_channels_active[OB_DROT_X])
|
|
yaw = m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
|
|
//dRotY
|
|
if (m_ipo_channels_active[OB_DROT_Y])
|
|
pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
|
|
//dRotZ
|
|
if (m_ipo_channels_active[OB_DROT_Z])
|
|
roll = m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
|
|
// dRot are always local
|
|
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
|
|
rotation = m_ipo_start_orient * rotation;
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(rotation);
|
|
}
|
|
}
|
|
//modifies scale?
|
|
if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] ||
|
|
m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
|
|
{
|
|
//default is no scale change
|
|
MT_Vector3 newScale(1.0,1.0,1.0);
|
|
if (!m_ipo_add)
|
|
newScale = ob->GetLocalScale();
|
|
|
|
if (m_ipo_channels_active[OB_SIZE_X]) {
|
|
newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
|
|
newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
|
|
}
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_SIZE_Y]) {
|
|
newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
|
|
newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
|
|
}
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_SIZE_Z]) {
|
|
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
|
|
newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
|
|
}
|
|
|
|
if (m_ipo_add) {
|
|
newScale = m_ipo_start_scale * newScale;
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalScale(newScale);
|
|
}
|
|
|
|
m_modified=false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
|
|
{
|
|
this->m_interpolators.push_back(interp);
|
|
}
|
|
|
|
SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
|
|
{
|
|
KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
|
|
// clear object that ipo acts on in the replica.
|
|
iporeplica->ClearObject();
|
|
iporeplica->SetGameObject((KX_GameObject*)destnode->GetSGClientObject());
|
|
|
|
// dirty hack, ask Gino for a better solution in the ipo implementation
|
|
// hacken en zagen, in what we call datahiding, not written for replication :(
|
|
|
|
T_InterpolatorList oldlist = m_interpolators;
|
|
iporeplica->m_interpolators.clear();
|
|
|
|
T_InterpolatorList::iterator i;
|
|
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
|
|
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
|
|
iporeplica->AddInterpolator(copyipo);
|
|
|
|
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
|
|
uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
|
|
uint_ptr orgloc = (uint_ptr)scaal;
|
|
uint_ptr offset = orgloc-orgbase;
|
|
uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
|
|
newaddrbase += offset;
|
|
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
|
|
copyipo->SetNewTarget((MT_Scalar*)blaptr);
|
|
}
|
|
|
|
return iporeplica;
|
|
}
|
|
|
|
KX_IpoSGController::~KX_IpoSGController()
|
|
{
|
|
|
|
T_InterpolatorList::iterator i;
|
|
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
|
|
delete (*i);
|
|
}
|
|
|
|
}
|