..
KXNetwork
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
BL_Action.cpp
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_Action.h
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
BL_ActionManager.cpp
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_ActionManager.h
Fix build with GE and WITH_CXX_GUARDEDALLOC enabled…
2013-08-19 15:02:28 +00:00
BL_BlenderShader.cpp
Fix a few compiler warnings reported by clang.
2013-08-18 14:15:51 +00:00
BL_BlenderShader.h
Fix a few compiler warnings reported by clang.
2013-08-18 14:15:51 +00:00
BL_Material.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Material.h
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
BL_Shader.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Shader.h
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
BL_Texture.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Texture.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
KX_ArmatureSensor.cpp
style cleanup
2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
KX_BlenderMaterial.h
BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or KX_PolygonMaterial in RAS_OpenGLRasterizer.
2013-11-04 19:21:32 +00:00
KX_Camera.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
KX_Camera.h
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
2013-08-07 05:24:47 +00:00
KX_CameraActuator.cpp
BGE: getting rid of a few maybe-uninitialized warnings.
2013-03-23 03:04:02 +00:00
KX_CameraActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_CharacterWrapper.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_ConstraintActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_ConstraintWrapper.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_Dome.cpp
Code cleanup: Removing KX_KetsjiEngine::m_drawingmode
2014-03-24 20:11:11 -07:00
KX_Dome.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
KX_EmptyObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_EmptyObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_FontObject.cpp
Change naming slightly, it conflicts with DrawText function define on
2014-04-30 11:57:12 +03:00
KX_FontObject.h
Change naming slightly, it conflicts with DrawText function define on
2014-04-30 11:57:12 +03:00
KX_GameActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_GameActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_GameObject.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_GameObject.h
Game Engine: Level of detail support and tools
2013-12-17 17:03:27 -08:00
KX_IInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_IPO_SGController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_IPO_SGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_IpoActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp
add PHY headers to cmake's ketsji (else some IDE's won't show)
2013-02-26 23:08:42 +00:00
KX_IpoConvert.h
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
KX_IPOTransform.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
KX_ISystem.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
KX_KetsjiEngine.h
BGE: Multi-threading animation updates and skinning.
2014-04-06 16:30:59 -07:00
KX_Light.cpp
BGE code cleanup: Removing an unused include in KX_Light.cpp
2014-03-27 22:44:30 -07:00
KX_Light.h
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
KX_LightIpoSGController.cpp
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
KX_LightIpoSGController.h
Code cleanup: RAS_ILightObject is class, not a struct.
2014-04-12 20:12:07 +02:00
KX_MaterialIpoController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_MaterialIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
KX_MeshProxy.h
style cleanup
2013-03-29 06:21:28 +00:00
KX_MotionState.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_MotionState.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_MouseFocusSensor.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_MouseFocusSensor.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
KX_NavMeshObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp
Fix T38539: Can't set near sensor distance above 100 via python
2014-02-22 13:57:12 +11:00
KX_NearSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_ObjectActuator.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ParentActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PolyProxy.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
KX_PolyProxy.h
code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
2013-08-03 23:58:17 +00:00
KX_PositionInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_PyConstraintBinding.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PyMath.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_PyMath.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp
Partial fix for T3817: BGE crashing when using LibNew.
2014-02-23 12:44:33 -08:00
KX_PythonInit.h
Style cleanup: BGE
2013-12-24 05:44:54 +11:00
KX_PythonInitTypes.cpp
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
2013-11-04 19:21:50 +00:00
KX_PythonInitTypes.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonMain.h
Fix T37488: Crash with --debug reading userpref.blend
2013-11-18 18:13:23 +06:00
KX_PythonSeq.cpp
python api internals: no need to set the stop-iter exception string.
2013-11-17 15:09:57 +11:00
KX_PythonSeq.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RadarSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RayCast.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RayCast.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RayEventManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_RayEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_RaySensor.h
game engine: implement hitMaterial for collision and ray sensors
2014-01-24 02:10:45 -02:00
KX_SCA_AddObjectActuator.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_AddObjectActuator.h
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_DynamicActuator.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_EndObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h
style cleanup: also correct some doxy comments
2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Scene.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_Scene.h
Game Engine: Level of detail support and tools
2013-12-17 17:03:27 -08:00
KX_SceneActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_SceneActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp
Code Cleanup: whitespace / formatting
2013-11-24 15:23:38 +11:00
KX_SoundActuator.h
Audaspace:
2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_StateActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_TouchEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_TouchSensor.h
game engine: implement hitMaterial for collision and ray sensors
2014-01-24 02:10:45 -02:00
KX_TrackToActuator.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_TrackToActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_VehicleWrapper.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp
code cleanup: unused vars, make other vars static.
2013-04-10 22:49:50 +00:00
KX_VertexProxy.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldInfo.h
Style cleanup: BGE
2013-12-24 05:44:54 +11:00
KX_WorldIpoController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00