blender/source/gameengine
Dalai Felinto c56fe3efe6 Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/

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This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.

Usage:
blenderplayer.exe -i 123456 -m 16 file.blend

where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
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This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.

Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.

Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
..
BlenderRoutines quiet msvc/mingw compiler warnings. 2011-04-10 09:37:04 +00:00
Converter quiet msvc/mingw compiler warnings. 2011-04-10 09:37:04 +00:00
Expressions includes for building with gcc 4.6 on fedora. 2011-03-30 16:14:54 +00:00
GameLogic - include for BGE joystick sensor 2011-03-30 04:58:45 +00:00
GamePlayer Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF 2011-05-04 01:50:17 +00:00
Ketsji harmless changes to quiet clang static check warnings. 2011-04-24 10:51:45 +00:00
Network doxygen: gameengine/Network tagged. 2011-02-25 13:36:49 +00:00
Physics Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break 2011-04-20 04:55:58 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF 2011-05-04 01:50:17 +00:00
SceneGraph doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
VideoTexture add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00