blender/intern/cycles
Brecht Van Lommel 4ecfb215e2 Fix: ensure cycles mist pass stays in range 0..1, it could have values out of
this range due to sampling noise.

Side note: I looked into the mist pass because it was apparently not calculating
mist correctly on characters with transparent hair. Turns out this is just
sampling noise that goes away with more samples.

This noise is because the ray will randomly go to the next transparency layer or
get reflected, the path tracing integrator will not branch the path and only pick
one of the two directions each time.

Branched path tracing however will shade all transparent layers for each AA
sample, which means this source of noise is eliminated.
2013-10-18 23:44:25 +00:00
..
app Cycles: 2013-08-31 02:56:03 +00:00
blender Make strict compiler flags happy 2013-10-18 15:30:38 +00:00
bvh Fix #36750: windows crash with empty cycles scene, can't do &references[0] with 2013-09-17 15:03:01 +00:00
cmake Cycles / Standalone: 2013-08-30 17:34:27 +00:00
device Fix #37134: cycles viewport not displaying correct with multi GPU render 2013-10-18 20:11:07 +00:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Code cleanup: Remove some more unused cycles SSS code, related to the lookup table. 2013-10-12 09:54:57 +00:00
render Fix: ensure cycles mist pass stays in range 0..1, it could have values out of 2013-10-18 23:44:25 +00:00
subd Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
util Better fix for #36935 and 36316: 2013-10-05 19:56:34 +00:00
CMakeLists.txt Cleanup: 2013-08-31 03:18:55 +00:00
SConscript Move GCC attributes into a centraized defines 2013-09-01 15:01:15 +00:00