forked from bartvdbraak/blender
4f1c674ee0
http://crd.lbl.gov/~xiaoye/SuperLU/ This is a library to solve sparse matrix systems (type A*x=B). It is able to solve large systems very FAST. Only the necessary parts of the library are included to limit file size and compilation time. This means the example files, fortran interface, test files, matlab interface, cblas library, complex number part and build system have been left out. All (gcc) warnings have been fixed too. This library will be used for LSCM UV unwrapping. With this library, LSCM unwrapping can be calculated in a split second, making the unwrapping proces much more interactive. Added OpenNL (Open Numerical Libary): http://www.loria.fr/~levy/OpenNL/ OpenNL is a library to easily construct and solve sparse linear systems. We use a stripped down version, as an interface to SuperLU. This library was kindly given to use by Bruno Levy.
650 lines
24 KiB
Makefile
650 lines
24 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Top level makefile. Start looping through subdirs and link....
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#
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ifndef NANENV
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export NANENV := $(shell env | grep NAN_)
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endif
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include nan_definitions.mk
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DIRS = creator blender kernel
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ifneq ($(NAN_NO_KETSJI),true)
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DIRS += gameengine
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endif
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ifeq ($(OS),windows)
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DIRS += icons
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endif
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########## buildinfo kludge ###################
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CPPFLAGS += -I../Physics/common
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CPPFLAGS += -I../Physics/Dummy
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ifdef NAN_BUILDINFO
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BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
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BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
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BUILD_DATE := $(shell date "+%Y-%m-%d")
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BUILD_TIME := $(shell date "+%H:%M:%S")
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endif
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############# set pyplayerlib ##################
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PYPLAYERLIB ?= $(PYLIB)
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############# libraries ##################
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# COMLIB COMmon LIBraries for all targets
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# BPLIB Browser Plugin LIBraries
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# SPLIB1 Standalone Player LIBraries (pre COMLIB)
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# SPLIB Standalone Player LIBraries (post COMLIB)
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# PULIB PUblisher LIBraries
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# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
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# SADD Static OpenGL libraries
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# DADD Dynamic OpenGL libraries
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# NSPLUGLIB PLUGin LIBraries for ns-style api
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# PLUGAPPLIB libs that form the application to be plugged in
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# Note: the order is important here
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GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
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GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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GRPLIB += $(NAN_DECIMATION)/lib/libdecimation.a
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GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
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GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
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GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
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GRPLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
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GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
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GRPLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
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GRPLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
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GRPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
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# nlin: the reason that some libraries appear more than once below is
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# to handle circular dependencies in linking among libraries... some
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# linkers (e.g. under Linux) need libs to be specified multiple times
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# to properly resolve circular dependencies. ugly, but it works...
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# the repeat entries could probably be trimmed down.
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COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
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COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
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COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
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COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
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COMLIB += $(NAN_JPEG)/lib/libjpeg.a
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ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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COMLIB += $(NAN_SND_LIBS)
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COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
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endif
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COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
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COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
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COMLIB += $(NAN_PNG)/lib/libpng.a
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COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
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ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
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endif
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ifeq ($(WITH_FREETYPE2), true)
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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endif
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else
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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endif
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ifeq ($(INTERNATIONAL), true)
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COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_GETTEXT)/lib/freegettext.a
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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#COMLIB += $(NAN_ICONV)/lib/freeiconv.a
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else
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COMLIB += $(NAN_GETTEXT)/lib/gnu_gettext.lib
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COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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COMLIB += $(NAN_ICONV)/lib/iconv.lib
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endif
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else
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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COMLIB += $(NAN_FREETYPE)/lib32/libintl.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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ifeq ($(OS), darwin)
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COMLIB += $(NAN_GETTEXT)/lib/libintl.a
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endif
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endif
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ifeq ($(OS), irix)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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else
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COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
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endif
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PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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ifeq ($(NAN_NO_KETSJI),true)
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(NAN_SND_LIBS)
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endif
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SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
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SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
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SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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# this is used for the plugin. It uses some things from libz.a,
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# but somehow it consistently fails to resolve these symbols... or
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# can I just not check them? nm claims they aren't...
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SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
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# These three need to be explicitly mentioned on the cl, because
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# if they are offered as a lib, they are optimized away. (nzc)
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NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
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PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
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endif
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endif
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PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
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ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
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endif
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ifeq ($(OS),$(findstring $(OS), "windows"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
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endif
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
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endif
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endif
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# A bit silly... but needed to resolve symbols.
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PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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######################## OS dependencies (alphabetic!) ################
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include nan_link.mk
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ifeq ($(OS),beos)
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BINTARGETS = blenderdynamic
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endif
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ifeq ($(OS),darwin)
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BINTARGETS = blenderdynamic.app
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BINTARGETS += blenderplayer.app
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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# Next line would enable MxTextTools (for VRML2 import)
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# but results in a link error
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# PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),freebsd)
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ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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else
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),irix)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),linux)
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BINTARGETS = blenderdynamic
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ifeq ($(CPU),alpha)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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endif
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ifeq ($(CPU),i386)
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BINTARGETS = plugin
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# BINTARGETS += ptest
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BINTARGETS += xplink
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BINTARGETS += blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += blenderstatic
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endif
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ifeq ($(CPU),powerpc)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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|
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ifeq ($(OS),openbsd)
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BINTARGETS = blenderstatic
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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endif
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ifeq ($(OS),solaris)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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ifeq ($(CPU),sparc)
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BINTARGETS += plugin
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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PYLIB += $(NAN_ZLIB)/lib/libz.a
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PULIB += $(NAN_ZLIB)/lib/libz.a
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SPLIB += $(NAN_ZLIB)/lib/libz.a
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endif
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# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
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# Some vars to keep the rest of this section mostly readable
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# in an 80 char term
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SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
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OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
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SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a
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# Some kooky logic going on here ...
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ifeq ($(NAN_NO_OPENAL), true)
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
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else
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ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
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ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc"))
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ifeq ($(OS),freebsd)
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
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NAN_SND_LIBS += $(OPENALSOUND)
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NAN_SND_LIBS += $(SDLSOUND)
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
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NAN_SND_LIBS += $(SOUNDSYSTEM)
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else
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
else
|
|
ifeq ($(OS),windows)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
else
|
|
ifeq ($(OS),darwin)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),windows)
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
PYLIB = $(NAN_PYTHON)/lib/freepy.a
|
|
else
|
|
PYLIB = $(NAN_PYTHON)/lib/python22.lib
|
|
endif
|
|
|
|
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
|
|
PYPLAYERLIB = $(PYLIB)
|
|
|
|
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
|
|
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
|
|
|
|
BINTARGETS = blenderdynamic
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
BINTARGETS += blenderplayer
|
|
BINTARGETS += blenderdynplayer
|
|
BINTARGETS += plugin
|
|
endif
|
|
|
|
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
|
|
ifdef NAN_PLAYERSTATIC
|
|
PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
|
|
BINTARGETS = blenderplayer
|
|
|
|
NAN_SND_LIBS = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
|
|
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
|
|
ifneq (x$(PYINCLUDEOK),x)
|
|
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
|
|
endif
|
|
else
|
|
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
|
|
ifneq (x$(PYINCLUDEOK),x)
|
|
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
|
|
ifeq ($(OS),darwin)
|
|
BINTARGETS = blenderdynamic.app
|
|
else
|
|
BINTARGETS = blenderdynamic
|
|
endif
|
|
endif
|
|
|
|
|
|
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
|
|
|
|
ifdef NAN_BUILDINFO
|
|
CSRCS =
|
|
ALLTARGETS =
|
|
include nan_compile.mk
|
|
endif
|
|
|
|
################## target rules ########################
|
|
|
|
all debug ::
|
|
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
DIR = $(OCGDIR)
|
|
SOURCEDIR = source
|
|
|
|
include nan_subdirs.mk
|
|
|
|
################## target rules ########################
|
|
|
|
all:: link
|
|
|
|
debug debuglink::
|
|
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
|
|
|
|
clean:: linkclean debuglinkclean
|
|
|
|
link: $(BINTARGETS)
|
|
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
linkclean:
|
|
@$(RM) $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
|
|
debuglinkclean:
|
|
@$(RM) $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
|
|
# Shortcut for Tinderbox release builds. Mortals don't use this.
|
|
release:
|
|
@$(MAKE) -C ../release/ all || exit 1;
|
|
|
|
############### Linker rules ###############
|
|
|
|
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
|
|
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
|
|
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
|
|
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
|
|
|
|
blenderplayer.app: blenderplayer
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
|
|
blenderdynamic.app: blenderdynamic
|
|
@$(MAKE) -C darwin/ APPLICATION=blender
|
|
|
|
# XPCOM connector only for linux so far...
|
|
ifeq ($(OS),linux)
|
|
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
|
|
endif
|
|
|
|
# Moz/NS plugin:
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
|
|
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
|
|
endif
|
|
# Windows needs a 8.3 name... Why? Dunno...
|
|
ifeq ($(OS),windows)
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
|
|
endif
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
ifeq ($(OS),linux)
|
|
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
# Windows build needs a def file? Why? For exposing functions from the
|
|
# dll to the outside world. However, this is alsi done internally..
|
|
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
|
|
|
|
# Windows needs a specific name format for dll.s so we give it one.
|
|
ifeq ($(OS),windows)
|
|
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
|
|
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|