blender/source/gameengine/GamePlayer/ghost
Campbell Barton 3ff3d1bc0f replace use of strcat() where the string offset is known.
also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
2013-07-23 12:49:30 +00:00
..
CMakeLists.txt Add the Boost include to the right CMakeLists.txt... 2013-07-20 01:17:00 +00:00
GPG_Application.cpp BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska). 2013-07-19 23:31:45 +00:00
GPG_Application.h fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
GPG_Canvas.cpp BGE cleanup: Getting rid of an unused variable warning in GPG_Canvas::Init(). 2013-07-09 01:42:13 +00:00
GPG_Canvas.h BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
GPG_ghost.cpp replace use of strcat() where the string offset is known. 2013-07-23 12:49:30 +00:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript More build fixes for r58428. 2013-07-20 01:15:36 +00:00