blender/source/gameengine/Physics
2012-07-08 23:15:26 +00:00
..
Bullet Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used. 2012-07-08 23:15:26 +00:00
common optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Dummy style cleanup: comments 2012-06-30 22:49:33 +00:00