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sandey
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blender
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4ff0efd5a2
blender
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source
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gameengine
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Physics
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Mitchell Stokes
4ff0efd5a2
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.
2012-07-08 23:15:26 +00:00
..
Bullet
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.
2012-07-08 23:15:26 +00:00
common
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Dummy
style cleanup: comments
2012-06-30 22:49:33 +00:00