blender/extern/bullet2/CMakeLists.txt
Benoit Bolsee dfc19a1ff7 BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00

357 lines
18 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurai, Erwin Coumans
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
src
)
set(INC_SYS
)
set(SRC
src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
src/BulletCollision/BroadphaseCollision/btDbvt.cpp
src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
src/BulletCollision/BroadphaseCollision/btDispatcher.cpp
src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btGhostObject.cpp
src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btUnionFind.cpp
src/BulletCollision/CollisionShapes/btBoxShape.cpp
src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
src/BulletCollision/CollisionShapes/btCollisionShape.cpp
src/BulletCollision/CollisionShapes/btCompoundShape.cpp
src/BulletCollision/CollisionShapes/btConcaveShape.cpp
src/BulletCollision/CollisionShapes/btConeShape.cpp
src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
src/BulletCollision/CollisionShapes/btConvexShape.cpp
src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btCylinderShape.cpp
src/BulletCollision/CollisionShapes/btEmptyShape.cpp
src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btShapeHull.cpp
src/BulletCollision/CollisionShapes/btSphereShape.cpp
src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
src/BulletCollision/Gimpact/btContactProcessing.cpp
src/BulletCollision/Gimpact/btGImpactBvh.cpp
src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
src/BulletCollision/Gimpact/btGImpactShape.cpp
src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
src/BulletCollision/Gimpact/gim_box_set.cpp
src/BulletCollision/Gimpact/gim_contact.cpp
src/BulletCollision/Gimpact/gim_memory.cpp
src/BulletCollision/Gimpact/gim_tri_collision.cpp
src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
src/BulletDynamics/Character/btKinematicCharacterController.cpp
src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
src/BulletDynamics/Dynamics/Bullet-C-API.cpp
src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
src/BulletDynamics/Dynamics/btRigidBody.cpp
src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
src/BulletDynamics/Vehicle/btWheelInfo.cpp
src/BulletSoftBody/btDefaultSoftBodySolver.cpp
src/BulletSoftBody/btSoftBody.cpp
src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
src/BulletSoftBody/btSoftBodyHelpers.cpp
src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
src/LinearMath/btAlignedAllocator.cpp
src/LinearMath/btConvexHull.cpp
src/LinearMath/btGeometryUtil.cpp
src/LinearMath/btQuickprof.cpp
src/LinearMath/btSerializer.cpp
# UNUSED
# src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
# src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
# src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
# src/BulletCollision/CollisionShapes/btBox2dShape.cpp
# src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
# src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
# src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
src/Bullet-C-Api.h
src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
src/BulletCollision/BroadphaseCollision/btDbvt.h
src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
src/BulletCollision/BroadphaseCollision/btDispatcher.h
src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
src/BulletCollision/CollisionDispatch/btCollisionObject.h
src/BulletCollision/CollisionDispatch/btCollisionWorld.h
src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btGhostObject.h
src/BulletCollision/CollisionDispatch/btManifoldResult.h
src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btUnionFind.h
src/BulletCollision/CollisionShapes/btBoxShape.h
src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btCapsuleShape.h
src/BulletCollision/CollisionShapes/btCollisionMargin.h
src/BulletCollision/CollisionShapes/btCollisionShape.h
src/BulletCollision/CollisionShapes/btCompoundShape.h
src/BulletCollision/CollisionShapes/btConcaveShape.h
src/BulletCollision/CollisionShapes/btConeShape.h
src/BulletCollision/CollisionShapes/btConvexHullShape.h
src/BulletCollision/CollisionShapes/btConvexInternalShape.h
src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
src/BulletCollision/CollisionShapes/btConvexShape.h
src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btCylinderShape.h
src/BulletCollision/CollisionShapes/btEmptyShape.h
src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
src/BulletCollision/CollisionShapes/btMaterial.h
src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
src/BulletCollision/CollisionShapes/btMultiSphereShape.h
src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btOptimizedBvh.h
src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btShapeHull.h
src/BulletCollision/CollisionShapes/btSphereShape.h
src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
src/BulletCollision/CollisionShapes/btTetrahedronShape.h
src/BulletCollision/CollisionShapes/btTriangleBuffer.h
src/BulletCollision/CollisionShapes/btTriangleCallback.h
src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
src/BulletCollision/CollisionShapes/btTriangleMesh.h
src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btTriangleShape.h
src/BulletCollision/CollisionShapes/btUniformScalingShape.h
src/BulletCollision/Gimpact/btBoxCollision.h
src/BulletCollision/Gimpact/btClipPolygon.h
src/BulletCollision/Gimpact/btContactProcessing.h
src/BulletCollision/Gimpact/btGImpactBvh.h
src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
src/BulletCollision/Gimpact/btGImpactMassUtil.h
src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
src/BulletCollision/Gimpact/btGImpactShape.h
src/BulletCollision/Gimpact/btGenericPoolAllocator.h
src/BulletCollision/Gimpact/btGeometryOperations.h
src/BulletCollision/Gimpact/btQuantization.h
src/BulletCollision/Gimpact/btTriangleShapeEx.h
src/BulletCollision/Gimpact/gim_array.h
src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
src/BulletCollision/Gimpact/gim_bitset.h
src/BulletCollision/Gimpact/gim_box_collision.h
src/BulletCollision/Gimpact/gim_box_set.h
src/BulletCollision/Gimpact/gim_clip_polygon.h
src/BulletCollision/Gimpact/gim_contact.h
src/BulletCollision/Gimpact/gim_geom_types.h
src/BulletCollision/Gimpact/gim_geometry.h
src/BulletCollision/Gimpact/gim_hash_table.h
src/BulletCollision/Gimpact/gim_linear_math.h
src/BulletCollision/Gimpact/gim_math.h
src/BulletCollision/Gimpact/gim_memory.h
src/BulletCollision/Gimpact/gim_radixsort.h
src/BulletCollision/Gimpact/gim_tri_collision.h
src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
src/BulletDynamics/Character/btCharacterControllerInterface.h
src/BulletDynamics/Character/btKinematicCharacterController.h
src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
src/BulletDynamics/ConstraintSolver/btContactConstraint.h
src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
src/BulletDynamics/ConstraintSolver/btSolverBody.h
src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
src/BulletDynamics/Dynamics/btActionInterface.h
src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
src/BulletDynamics/Dynamics/btDynamicsWorld.h
src/BulletDynamics/Dynamics/btRigidBody.h
src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
src/BulletDynamics/Vehicle/btRaycastVehicle.h
src/BulletDynamics/Vehicle/btVehicleRaycaster.h
src/BulletDynamics/Vehicle/btWheelInfo.h
src/BulletSoftBody/btDefaultSoftBodySolver.h
src/BulletSoftBody/btSoftBody.h
src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
src/BulletSoftBody/btSoftBodyData.h
src/BulletSoftBody/btSoftBodyHelpers.h
src/BulletSoftBody/btSoftBodyInternals.h
src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
src/BulletSoftBody/btSoftBodySolvers.h
src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
src/BulletSoftBody/btSoftRigidDynamicsWorld.h
src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
src/BulletSoftBody/btSparseSDF.h
src/LinearMath/btAabbUtil2.h
src/LinearMath/btAlignedAllocator.h
src/LinearMath/btAlignedObjectArray.h
src/LinearMath/btConvexHull.h
src/LinearMath/btDefaultMotionState.h
src/LinearMath/btGeometryUtil.h
src/LinearMath/btHashMap.h
src/LinearMath/btIDebugDraw.h
src/LinearMath/btList.h
src/LinearMath/btMatrix3x3.h
src/LinearMath/btMinMax.h
src/LinearMath/btMotionState.h
src/LinearMath/btPoint3.h
src/LinearMath/btPoolAllocator.h
src/LinearMath/btQuadWord.h
src/LinearMath/btQuaternion.h
src/LinearMath/btQuickprof.h
src/LinearMath/btRandom.h
src/LinearMath/btScalar.h
src/LinearMath/btSerializer.h
src/LinearMath/btSimdMinMax.h
src/LinearMath/btStackAlloc.h
src/LinearMath/btTransform.h
src/LinearMath/btTransformUtil.h
src/LinearMath/btVector3.h
src/btBulletCollisionCommon.h
src/btBulletDynamicsCommon.h
# src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
# src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
# src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
# src/BulletCollision/CollisionShapes/btBox2dShape.h
# src/BulletCollision/CollisionShapes/btConvex2dShape.h
# src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
# src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
)
if(CMAKE_COMPILER_IS_GNUCXX)
# needed for gcc 4.6+
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
endif()
blender_add_lib(extern_bullet "${SRC}" "${INC}" "${INC_SYS}")