forked from bartvdbraak/blender
859959b49c
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized; - Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL). Used in fixfromarmature.py. Scripts: - updates: batch_name_edit (Campbell), fixfromarmature (JMS); - additions: X3D exporter by Bart; Envelope Suite by Jonas Petersen; BVH 2 Armature by Jean-Baptiste Perin; Camera Changer by Regis Montoya (3R); Interactive Console by Campbell (ideasman). - tiny updates in other scripts.
115 lines
3.8 KiB
Python
115 lines
3.8 KiB
Python
#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Fix From Everything'
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Blender: 236
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Group: 'Mesh'
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "05/2005"
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__bpydoc__ = """\
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This script creates a copy of the active mesh with deformations fixed.
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Usage:
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Select the mesh and run this script. A fixed copy of it will be created.
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"""
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# $Id$
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#
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#----------------------------------------------
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# jm soler 05/2004-->04/2005 : 'FixfromArmature'
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#----------------------------------------------
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# Official Page :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# Page officielle :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# ce script est proposé sous licence GPL pour etre associe
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# a la distribution de Blender 2.33 et suivant
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# --------------------------------------------------------------------------
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# this script is released under GPL licence
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# for the Blender 2.33 scripts package
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) 2003, 2004: Jean-Michel Soler
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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def fix_mesh(nomdelobjet):
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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Mesh2=Obis.getData()
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Mesh1=Ozero.getData()
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if len(Mesh2.verts)==len(Mesh1.verts):
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for VertGroupName in Mesh1.getVertGroupNames():
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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Mesh2.addVertGroup(VertGroupName)
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for Vertex in VertexList:
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Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
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else:
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for vgroupname in Mesh1.getVertGroupNames():
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Mesh2.addVertGroup(vgroupname)
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Mesh2.update()
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Ozero=Blender.Object.GetSelected()[0]
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errormsg = ''
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if not Ozero:
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errormsg = "no mesh object selected"
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elif Ozero.getType() != "Mesh":
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errormsg = "selected (active) object must be a mesh"
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if errormsg:
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Blender.Draw.PupMenu("ERROR: %s" % errormsg)
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else:
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fix = 1
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curframe = Blender.Get('curframe')
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if Ozero.isSB() and curframe != 1:
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softbodies=Blender.Draw.PupMenu("Soft Body: play anim up to the current frame to fix it?%t|Yes%x1|No %x2|Cancel %x3")
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if softbodies==3:
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fix = 0
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elif softbodies==1:
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for f in range(1, curframe + 1):
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Blender.Set('curframe',f)
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if fix: fix_mesh(Ozero.getName())
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