forked from bartvdbraak/blender
8023fb4282
* Added the options to build (configurable via config.opts): - blender dynamic (default enabled), - blender static (default disabled). Not working because of a linking order problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be appended at the end of the link command, not directly after the linker. Mailed the SCons mail list for a possible solution. - blender player (default disabled). Not implemented yet anyway. - blender plugin (default disabled). Not implemented yet anyway. * Added the following variables to the config.opts: - OPENGL_STATIC. This flag is only needed when building blender static. - USE_BUILDINFO (true/false). Display build information in the splash screen. When enabled, it will always rebuild source/creator/buildinfo.c, so for compilation speed reasons, it is not adviced to enable this all the time. I had to make some adjustments specifically for the windows build (winblender.res) file. This file is only compiled when building the dynamic blender. I hope this is correct.
8 lines
222 B
Python
8 lines
222 B
Python
Import ('user_options_dict')
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SConscript(['blender/SConscript',
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'kernel/SConscript',
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'creator/SConscript'])
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if user_options_dict['BUILD_GAMEENGINE'] == 1:
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SConscript (['gameengine/SConscript'])
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