forked from bartvdbraak/blender
5197aa04c6
Issue here is simple and has been fixed in other places such as texpainting: Basically if face has different winding, do not calculate it as adjucent to the other face, even if UV is identical. This allows us to stack islands of symmetrical closed meshes on top of one another and still be able to select the two identical island halfs (provided the normals are correct of course). |
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release | ||
scons@625d446ae8 | ||
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CMakeLists.txt | ||
COPYING | ||
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SConstruct |