forked from bartvdbraak/blender
52418868eb
The VBO index type can be either ushort or uint depending on the grid size. The comparison was checking how many quads are in the array, but this was incorrect; the size of the index elements should depend on the maximum value they reference, i.e. the maximum coord/normal element. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |