forked from bartvdbraak/blender
0002cd63a5
Then after cvs is unfrozen, development can continue.
1268 lines
46 KiB
Python
1268 lines
46 KiB
Python
#!/usr/bin/env python
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import string
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import os
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import time
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import sys
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from distutils import sysconfig
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from tools.scons.bs import *
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bs_globals.arguments = ARGUMENTS
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bs_globals.targets = COMMAND_LINE_TARGETS
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print 'targets = ',bs_globals.targets
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print 'arguments = ', bs_globals.arguments
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print os.getcwd()
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appname = ''
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playername = ''
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config_guess = ''
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bs_config.checkPyVersion()
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if sys.platform != 'win32':
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#~ sys.stdout = os.popen("tee build.log", "w")
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#~ sys.stderr = sys.stdout
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# guess at the platform, used to maintain the tarball naming scheme
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config_guess = os.popen("SRCHOME=source/ source/tools/guess/guessconfig").read()[:-1]
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else:
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config_guess = "windows"
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#the above check is not enough for darwin. we way want to build for darwin/X11
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#more, now even for Os X, we need to check and take in account arch
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#(PPC, x86, universal binaries)
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if sys.platform == 'darwin':
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appname = 'blender'
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playername = 'blenderplayer'
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else:
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appname = 'blender$PROGSUFFIX'
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playername = 'blenderplayer$PROGSUFFIX'
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# Build directory.
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# root_build_dir = '..' + os.sep + 'build' + os.sep + sys.platform + os.sep
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bs_config.parseOpts()
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# Create the build directory. SCons does this automatically, but since we
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# don't want to put scons-generated .sconsign files in the source tree, but in
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# the root_build_dir, we have to create that dir ourselves before SCons tries
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# to access/create the file containing .sconsign data.
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# we need to create the top level hierarchy too (at least on Os X)
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if os.path.isdir (bs_globals.root_build_dir) == 0:
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os.makedirs (bs_globals.root_build_dir)
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os.makedirs (bs_globals.root_build_dir+os.sep+'extern')
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os.makedirs (bs_globals.root_build_dir+os.sep+'intern')
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os.makedirs (bs_globals.root_build_dir+os.sep+'source')
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# Blender version.
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version='2.40'
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shortversion = '240' # for wininst target -> nsis installer creation
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sdl_env = Environment (ENV = os.environ)
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freetype_env = Environment (ENV = os.environ)
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env = Environment (ENV = os.environ)
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if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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use_international = 'true'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'true'
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use_ode = 'false'
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use_bullet = 'true'
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use_buildinfo = 'true'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-funsigned-char']
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cxxflags = []
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defines = []
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warn_flags = ['-Wall', '-W']
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window_system = 'X11'
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platform_libs = ['m', 'util', 'stdc++']
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platform_libpath = []
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platform_linkflags = ['-pthread']
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = ['/usr/lib']
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z_include = ['/usr/include']
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# png library information
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png_lib = ['png']
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png_libpath = ['/usr/lib']
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png_include = ['/usr/include']
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = ['/usr/lib']
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jpeg_include = ['/usr/include']
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#tiff library information
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tiff_lib = ['tiff']
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tiff_libpath = ['/usr/lib']
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tiff_include = ['/usr/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
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opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
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opengl_include = ['/usr/include', '/usr/X11R6/include']
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# SDL library information
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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sdl_include = sdl_env.Dictionary()['CPPPATH']
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sdl_libpath = sdl_env.Dictionary()['LIBPATH']
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sdl_lib = sdl_env.Dictionary()['LIBS']
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# SOLID library information
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solid_lib = []
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solid_libpath = []
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solid_include = ['#extern/solid']
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qhull_lib = []
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qhull_libpath = []
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qhull_include = ['#extern/qhull/include']
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# Bullet library information
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bullet_lib = []
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bullet_libpath = []
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bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
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# ODE library information
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ode_lib = ['ode']
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ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
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ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
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# Python library information
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
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# International support information
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ftgl_lib = []
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ftgl_libpath = []
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ftgl_include = ['#extern/bFTGL/include']
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freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null')
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freetype_lib = freetype_env.Dictionary()['LIBS']
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freetype_libpath = freetype_env.Dictionary()['LIBPATH']
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freetype_include = freetype_env.Dictionary()['CPPPATH']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = ['openal']
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openal_libpath = ['/usr/lib']
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openal_include = ['/usr/include']
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elif sys.platform == 'darwin':
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use_international = 'true'
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use_gameengine = 'false'
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use_openal = 'true'
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use_fmod = 'false'
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use_openal = 'false'
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use_quicktime = 'true'
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use_precomp = 'true'
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use_sumo = 'true'
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use_ode = 'false'
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use_bullet = 'true'
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use_buildinfo = 'true'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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# TODO: replace darwin-6.1-powerpc with the actual directiory on the
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# build machine
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# darwin-6.1 is the name of cvs precomp folder
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# a symbolic link named darwin-X.Y-powerpc must be manually done
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#for now. X-Y is darwin kernel rev number
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darwin_precomp = '#../lib/darwin-6.1-powerpc/'
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fink_path = '/sw/'
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# TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims
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# doing actual profiling
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc', '-mtune=G4']
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# , '-malign-natural'] malign is causing problems with jpeg lib but worth a 1-2% speedup
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#'-force_cpusubtype_ALL', '-mpowerpc-gpopt',
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cxxflags = []
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defines = ['_THREAD_SAFE' ]
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if use_quicktime == 'true':
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defines += ['WITH_QUICKTIME']
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warn_flags = ['-Wall'] # , '-W'
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release_flags = ['-O2']
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debug_flags = ['-g']
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window_system = 'CARBON'
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# TODO : add a flag to allow each lib to be build from fink or precomp
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# without having to have to specify the path manually in config.opts.
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# png library information
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png_lib = ['libpng']
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png_libpath = [darwin_precomp + 'png/lib']
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png_include = [darwin_precomp + 'png/include']
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# jpeg library information
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jpeg_lib = ['libjpeg']
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jpeg_libpath = [darwin_precomp + 'jpeg/lib']
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jpeg_include = [darwin_precomp + 'jpeg/include']
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# TIFF library information
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tiff_lib = ['libtiff']
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tiff_libpath = [darwin_precomp + 'tiff/lib']
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tiff_include = [darwin_precomp + 'tiff/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = []
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opengl_libpath = []
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opengl_include = []
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# SDL specific stuff.
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#sdl_env.ParseConfig ('sdl-config --cflags --libs')
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# Want to use precompiled libraries?
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if use_precomp == 'true':
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sdl_include = [darwin_precomp + 'sdl/include']
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sdl_libpath = [darwin_precomp + 'sdl/lib']
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sdl_lib = ['libSDL.a']
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sdl_cflags = [ '-I' + darwin_precomp + 'sdl/include' ]
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sdl_env.Append (CCFLAGS = sdl_cflags )
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sdl_env.Append (CPPPATH = [darwin_precomp + 'sdl/include'] )
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platform_libs = ['stdc++']
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extra_includes = ['/sw/include']
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platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
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platform_linkflags = []
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# SOLID library information
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solid_lib = []
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solid_libpath = []
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solid_include = ['#/extern/solid']
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qhull_lib = []
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qhull_libpath = []
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qhull_include = ['#/extern/qhull/include']
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# Bullet library information
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bullet_lib = []
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bullet_libpath = []
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bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
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# ODE library information
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ode_lib = ['libode']
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ode_libpath = [darwin_precomp + 'ode/lib']
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ode_include = [darwin_precomp + 'ode/include/ode']
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# Python variables.
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# TODO : fill vars differently if we are on 10.2 or 10.3
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# python_lib = ['python%d.%d' % sys.version_info[0:2]]
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# python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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# python_include = [sysconfig.get_python_inc ()]
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# python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
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python_lib = []
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python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config']
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python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3']
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python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error',
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'-framework', 'System',
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'-framework', 'Python',
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'-framework', 'CoreServices',
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'-framework', 'Foundation',
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'-framework', 'OpenGL',
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'-framework', 'IOKit' ,
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'-framework', 'AppKit']
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# International stuff
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ftgl_lib = ['libftgl']
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ftgl_libpath = [darwin_precomp + 'ftgl/lib']
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ftgl_include = ['#extern/bFTGL/include']
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freetype_lib = ['libfreetype']
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freetype_libpath = [darwin_precomp + 'freetype/lib']
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freetype_include = [darwin_precomp + 'freetype/include']
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gettext_lib = ['libintl']
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gettext_libpath = [darwin_precomp + 'gettext/lib']
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gettext_include = [darwin_precomp + 'gettext/include']
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# OpenAL library information
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openal_lib = ['libopenal']
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openal_libpath = [darwin_precomp + 'openal/lib']
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openal_include = [darwin_precomp + 'openal/include']
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elif sys.platform == 'cygwin':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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use_bullet = 'false'
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use_buildinfo = 'false'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
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cxxflags = []
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defines = ['FREE_WINDOWS']
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warn_flags = ['-Wall', '-Wno-char-subscripts']
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platform_libs = ['png', 'jpeg', 'netapi32',
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'opengl32', 'glu32', 'winmm',
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'mingw32']
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platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
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platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
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window_system = 'WIN32'
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = ['#../lib/windows/zlib/lib']
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z_include = ['#../lib/windows/zlib/include']
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# png library information
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png_lib = ['png']
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png_libpath = ['#../lib/windows/png/lib']
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png_include = ['#../lib/windows/png/include']
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = ['#../lib/windows/jpeg/lib']
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jpeg_include = ['#../lib/windows/jpeg/include']
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# OpenGL library information
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opengl_lib = ['opengl32', 'glu32']
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opengl_static = []
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opengl_libpath = []
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opengl_include = []
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# SDL specific stuff.
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sdl_include = ['#../lib/windows/sdl/include']
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sdl_libpath = ['#../lib/windows/sdl/lib']
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sdl_lib = ['SDL']
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sdl_cflags = []
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#sdl_cflags = '-DWIN32'
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# SOLID library information
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solid_lib = []
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solid_libpath = []
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solid_include = ['#extern/solid']
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qhull_lib = []
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qhull_libpath = []
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qhull_include = ['#extern/qhull/include']
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# Bullet library information
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bullet_lib = []
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bullet_libpath = []
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bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
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# ODE library information
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ode_lib = ['ode']
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ode_libpath = ['#../lib/windows/gcc/ode/lib']
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ode_include = ['#../lib/windows/gcc/ode/include']
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# Python library information
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python_include = ['#../lib/windows/python/include/python2.2']
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python_libpath = ['#../lib/windows/python/lib']
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python_lib = ['python22']
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python_linkflags = []
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# International stuff
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ftgl_lib = []
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ftgl_libpath = []
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ftgl_include = ['#extern/bFTGL/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/windows/gcc/freetype/lib']
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freetype_include = ['#../lib/windows/gcc/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = []
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openal_libpath = []
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openal_include = []
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elif sys.platform == 'win32':
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use_international = 'true'
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use_gameengine = 'true'
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use_openal = 'true'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_bullet = 'true'
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use_sumo = 'true'
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use_ode = 'false'
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use_buildinfo = 'true'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'true'
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build_blender_plugin = 'false'
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release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6']
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debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr']
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extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
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cxxflags = []
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defines = ['WIN32', '_CONSOLE']
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if use_quicktime == 'true':
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defines += ['WITH_QUICKTIME']
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defines += ['_LIB', 'USE_OPENAL']
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defines += ['FTGL_LIBRARY_STATIC']
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warn_flags = []
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platform_libs = [ 'qtmlClient', 'soundsystem',
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'ws2_32', 'dxguid', 'vfw32', 'winmm',
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'iconv', 'kernel32', 'user32', 'gdi32',
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'comdlg32', 'advapi32', 'shell32',
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'ole32', 'oleaut32', 'uuid',
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'libcmt', 'libc']
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platform_libpath = ['#../lib/windows/iconv/lib',
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'#../lib/windows/QTDevWin/Libraries']
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platform_linkflags = [
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'/SUBSYSTEM:CONSOLE',
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'/MACHINE:IX86',
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'/ENTRY:mainCRTStartup',
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'/INCREMENTAL:NO',
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'/NODEFAULTLIB:"msvcprt.lib"',
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'/NODEFAULTLIB:"glut32.lib"',
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'/NODEFAULTLIB:"libcd.lib"',
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#'/NODEFAULTLIB:"libc.lib"',
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'/NODEFAULTLIB:"libcpd.lib"',
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'/NODEFAULTLIB:"libcp.lib"',
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'/NODEFAULTLIB:"libcmtd.lib"',
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]
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window_system = 'WIN32'
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extra_includes = []
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if use_quicktime == 'true':
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extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
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# z library information
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z_lib = ['zlib']
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z_libpath = ['#../lib/windows/zlib/lib']
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z_include = ['#../lib/windows/zlib/include']
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# png library information
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png_lib = ['libpng_st']
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png_libpath = ['#../lib/windows/png/lib']
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png_include = ['#../lib/windows/png/include']
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# jpeg library information
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jpeg_lib = ['libjpeg']
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jpeg_libpath = ['#../lib/windows/jpeg/lib']
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jpeg_include = ['#../lib/windows/jpeg/include']
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# Tiff Library information
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tiff_lib = ['libtiff']
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tiff_libpath = ['#../lib/windows/tiff/lib']
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tiff_include = ['#../lib/windows/tiff/include']
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# OpenGL library information
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opengl_lib = ['opengl32', 'glu32']
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opengl_static = []
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opengl_libpath = []
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opengl_include = ['/usr/include']
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# SDL library information
|
|
sdl_include = ['#../lib/windows/sdl/include']
|
|
sdl_libpath = ['#../lib/windows/sdl/lib']
|
|
sdl_lib = ['SDL']
|
|
sdl_cflags = []
|
|
window_system = 'WIN32'
|
|
# SOLID library information
|
|
solid_lib = ['extern/solid']
|
|
solid_libpath = ['#../lib/windows/solid/lib']
|
|
solid_include = ['#extern/solid']
|
|
qhull_lib = ['qhull']
|
|
qhull_libpath = ['#../lib/windows/qhull/lib']
|
|
qhull_include = ['#extern/qhull/include']
|
|
# Bullet library information
|
|
bullet_lib = []
|
|
bullet_libpath = []
|
|
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
|
|
# ODE library information
|
|
ode_lib = [] # TODO
|
|
ode_libpath = ['#../lib/windows/ode/lib']
|
|
ode_include = ['#../lib/windows/ode/include']
|
|
# Python lib name
|
|
python_include = ['#../lib/windows/python/include/python2.4']
|
|
python_libpath = ['#../lib/windows/python/lib']
|
|
python_lib = ['python24']
|
|
python_linkflags = []
|
|
# International stuff
|
|
ftgl_lib = []
|
|
ftgl_libpath = []
|
|
ftgl_include = ['#extern/bFTGL/include']
|
|
freetype_lib = ['freetype2ST']
|
|
freetype_libpath = ['#../lib/windows/freetype/lib']
|
|
freetype_include = ['#../lib/windows/freetype/include']
|
|
gettext_lib = ['gnu_gettext']
|
|
gettext_libpath = ['#../lib/windows/gettext/lib']
|
|
gettext_include = ['#../lib/windows/gettext/include']
|
|
# OpenAL library information
|
|
openal_lib = ['openal_static']
|
|
openal_libpath = ['#../lib/windows/openal/lib']
|
|
openal_include = ['#../lib/windows/openal/include']
|
|
|
|
elif string.find (sys.platform, 'sunos') != -1:
|
|
use_international = 'true'
|
|
use_gameengine = 'false'
|
|
use_openal = 'false'
|
|
use_fmod = 'false'
|
|
use_quicktime = 'false'
|
|
use_sumo = 'false'
|
|
use_ode = 'false'
|
|
use_bullet = 'false'
|
|
use_buildinfo = 'false'
|
|
use_fluidsim = 'true'
|
|
build_blender_dynamic = 'true'
|
|
build_blender_static = 'false'
|
|
build_blender_player = 'false'
|
|
build_blender_plugin = 'false'
|
|
release_flags = ['-O2']
|
|
debug_flags = ['-O2', '-g']
|
|
extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS']
|
|
cxxflags = []
|
|
defines = []
|
|
warn_flags = ['-Wall', '-W']
|
|
window_system = 'X11'
|
|
platform_libs = ['stdc++', 'dl', 'm']
|
|
platform_libpath = []
|
|
platform_linkflags = []
|
|
extra_includes = []
|
|
# z library information
|
|
z_lib = ['z']
|
|
z_libpath = []
|
|
z_include = []
|
|
# png library information
|
|
png_lib = ['png']
|
|
png_libpath = []
|
|
png_include = []
|
|
# jpeg library information
|
|
jpeg_lib = ['jpeg']
|
|
jpeg_libpath = []
|
|
jpeg_include = []
|
|
# OpenGL library information
|
|
opengl_lib = ['GL', 'GLU', 'X11']
|
|
opengl_static = []
|
|
opengl_libpath = ['/usr/openwin/include']
|
|
opengl_include = ['/usr/openwin/lib']
|
|
# SDL library information
|
|
sdl_env.ParseConfig ('sdl-config --cflags --libs')
|
|
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
|
|
sdl_include = sdl_env.Dictionary()['CPPPATH']
|
|
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
|
|
sdl_lib = sdl_env.Dictionary()['LIBS']
|
|
# SOLID library information
|
|
solid_lib = []
|
|
solid_libpath = []
|
|
solid_include = ['#extern/solid']
|
|
qhull_lib = []
|
|
qhull_libpath = []
|
|
qhull_include = ['#extern/qhull/include']
|
|
# ODE library information
|
|
ode_lib = []
|
|
ode_libpath = []
|
|
ode_include = ['#extern/ode/dist/include/ode']
|
|
# Bullet library information
|
|
bullet_lib = []
|
|
bullet_libpath = []
|
|
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
|
|
# Python variables.
|
|
python_lib = ['python%d.%d' % sys.version_info[0:2]]
|
|
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
|
|
python_include = [sysconfig.get_python_inc ()]
|
|
python_linkflags = []
|
|
# International support information
|
|
ftgl_lib = []
|
|
ftgl_libpath = []
|
|
ftgl_include = ['#extern/bFTGL/include']
|
|
freetype_lib = ['freetype']
|
|
freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
|
|
freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
# OpenAL library information
|
|
openal_lib = []
|
|
openal_libpath = []
|
|
openal_include = []
|
|
|
|
elif string.find (sys.platform, 'irix') != -1:
|
|
use_international = 'false'
|
|
use_gameengine = 'false'
|
|
use_openal = 'false'
|
|
use_fmod = 'false'
|
|
use_quicktime = 'false'
|
|
use_sumo = 'false'
|
|
use_ode = 'false'
|
|
use_bullet = 'false'
|
|
use_buildinfo = 'false'
|
|
use_fluidsim = 'true'
|
|
build_blender_dynamic = 'true'
|
|
build_blender_static = 'false'
|
|
build_blender_player = 'false'
|
|
build_blender_plugin = 'false'
|
|
irix_precomp = '#../lib/irix-6.5-mips'
|
|
extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
|
|
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
|
|
cxxflags += ['-LANG:libc_in_namespace_std=off']
|
|
|
|
window_system = 'X11'
|
|
release_flags = ['-O2', '-OPT:Olimit=0']
|
|
debug_flags = ['-O2', '-g']
|
|
defines = []
|
|
warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
|
|
platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
|
|
'c', 'm', 'dmedia', 'cl', 'audio',
|
|
'Cio', 'pthread']
|
|
platform_libpath = ['/usr/lib32/mips3',
|
|
'/lib/freeware/lib32',
|
|
'/usr/lib32']
|
|
platform_linkflags = ['-mips3', '-n32']
|
|
extra_includes = ['/usr/freeware/include',
|
|
'/usr/include']
|
|
# z library information
|
|
z_lib = ['z']
|
|
z_libpath = []
|
|
z_include = []
|
|
# png library information
|
|
png_lib = ['png']
|
|
png_libpath = [irix_precomp + '/png/lib']
|
|
png_include = [irix_precomp + '/png/include']
|
|
# jpeg library information
|
|
jpeg_lib = ['jpeg']
|
|
jpeg_libpath = [irix_precomp + '/jpeg/lib']
|
|
jpeg_include = [irix_precomp + '/jpeg/include']
|
|
# OpenGL library information
|
|
opengl_lib = ['GL', 'GLU']
|
|
opengl_static = []
|
|
opengl_libpath = []
|
|
opengl_include = []
|
|
# SDL library information
|
|
sdl_cflags = []
|
|
sdl_include = [irix_precomp + '/sdl/include/SDL']
|
|
sdl_libpath = [irix_precomp + '/sdl/lib']
|
|
sdl_lib = ['SDL', 'libSDL.a']
|
|
# SOLID library information
|
|
solid_lib = []
|
|
solid_libpath = []
|
|
solid_include = [irix_precomp + '/solid/include']
|
|
qhull_lib = []
|
|
qhull_libpath = []
|
|
qhull_include = ['#extern/qhull/include']
|
|
# Bullet library information
|
|
bullet_lib = []
|
|
bullet_libpath = []
|
|
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
|
|
# ODE library information
|
|
ode_lib = []
|
|
ode_libpath = []
|
|
ode_include = [irix_precomp + '/ode/include']
|
|
# Python library information
|
|
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
|
|
python_include = [irix_precomp + '/python/include/python2.2']
|
|
python_lib = ['python2.2']
|
|
python_linkflags = []
|
|
# International support information
|
|
ftgl_lib = []
|
|
ftgl_libpath = []
|
|
ftgl_include = ['#extern/bFTGL/include']
|
|
freetype_lib = ['freetype']
|
|
freetype_libpath = [irix_precomp + '/freetype/lib']
|
|
freetype_include = [irix_precomp + '/freetype/include']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
# OpenAL library information
|
|
openal_lib = []
|
|
openal_libpath = []
|
|
openal_include = []
|
|
|
|
elif string.find (sys.platform, 'hp-ux') != -1:
|
|
window_system = 'X11'
|
|
defines = []
|
|
|
|
elif sys.platform=='openbsd3':
|
|
print "Building for OpenBSD 3.x"
|
|
use_international = 'false'
|
|
use_gameengine = 'false'
|
|
use_openal = 'false'
|
|
use_fmod = 'false'
|
|
use_quicktime = 'false'
|
|
use_sumo = 'false'
|
|
use_ode = 'false'
|
|
use_bullet = 'false'
|
|
use_buildinfo = 'true'
|
|
use_fluidsim = 'true'
|
|
build_blender_dynamic = 'true'
|
|
build_blender_static = 'false'
|
|
build_blender_player = 'false'
|
|
build_blender_plugin = 'false'
|
|
release_flags = ['-O2']
|
|
debug_flags = ['-O2', '-g']
|
|
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
|
|
cxxflags = []
|
|
defines = []
|
|
warn_flags = ['-Wall','-W']
|
|
window_system = 'X11'
|
|
platform_libs = ['m', 'stdc++', 'pthread', 'util']
|
|
platform_libpath = []
|
|
platform_linkflags = []
|
|
extra_includes = []
|
|
z_lib = ['z']
|
|
z_libpath = ['/usr/lib']
|
|
z_include = ['/usr/include']
|
|
# png library information
|
|
png_lib = ['png']
|
|
png_libpath = ['/usr/local/lib']
|
|
png_include = ['/usr/local/include/libpng']
|
|
# jpeg library information
|
|
jpeg_lib = ['jpeg']
|
|
jpeg_libpath = ['/usr/local/lib']
|
|
jpeg_include = ['/usr/local/include']
|
|
# OpenGL library information
|
|
opengl_lib = ['GL', 'GLU']
|
|
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
|
|
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
|
|
opengl_include = ['/usr/X11R6/include/']
|
|
# SDL library information
|
|
sdl_env.ParseConfig ('sdl-config --cflags --libs')
|
|
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
|
|
sdl_include = sdl_env.Dictionary()['CPPPATH']
|
|
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
|
|
sdl_lib = sdl_env.Dictionary()['LIBS']
|
|
# SOLID library information
|
|
solid_lib = []
|
|
solid_libpath = []
|
|
solid_include = ['#extern/solid']
|
|
qhull_lib = []
|
|
qhull_libpath = []
|
|
qhull_include = ['#extern/qhull/include']
|
|
# Bullet library information
|
|
bullet_lib = []
|
|
bullet_libpath = []
|
|
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
|
|
# ODE library information
|
|
ode_lib = ['ode']
|
|
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
|
|
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
|
|
# Python library information
|
|
python_lib = ['python%d.%d' % sys.version_info[0:2]]
|
|
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
|
|
python_include = [sysconfig.get_python_inc ()]
|
|
python_linkflags = []
|
|
# International support information
|
|
ftgl_lib = []
|
|
ftgl_libpath = []
|
|
ftgl_include = ['#extern/bFTGL/include']
|
|
freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
|
|
freetype_lib = freetype_env.Dictionary()['LIBS']
|
|
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
|
|
freetype_include = freetype_env.Dictionary()['CPPPATH']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
# OpenAL library information
|
|
openal_lib = ['openal']
|
|
openal_libpath = ['/usr/lib']
|
|
openal_include = ['/usr/include']
|
|
|
|
elif sys.platform=='freebsd4' or sys.platform=='freebsd5':
|
|
print "Building for FreeBSD"
|
|
use_international = 'false'
|
|
use_gameengine = 'false'
|
|
use_openal = 'false'
|
|
use_fmod = 'false'
|
|
use_quicktime = 'false'
|
|
use_sumo = 'false'
|
|
use_ode = 'false'
|
|
use_bullet = 'false'
|
|
use_buildinfo = 'true'
|
|
use_fluidsim = 'true'
|
|
build_blender_dynamic = 'true'
|
|
build_blender_static = 'false'
|
|
build_blender_player = 'false'
|
|
build_blender_plugin = 'false'
|
|
release_flags = ['-O2']
|
|
debug_flags = ['-O2', '-g']
|
|
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
|
|
cxxflags = []
|
|
defines = []
|
|
warn_flags = ['-Wall','-W']
|
|
window_system = 'X11'
|
|
platform_libs = ['m', 'stdc++', 'util']
|
|
platform_libpath = []
|
|
platform_linkflags = ['-pthread']
|
|
extra_includes = []
|
|
z_lib = ['z']
|
|
z_libpath = ['/usr/lib']
|
|
z_include = ['/usr/include']
|
|
# png library information
|
|
png_lib = ['png']
|
|
png_libpath = ['/usr/local/lib']
|
|
png_include = ['/usr/local/include']
|
|
# jpeg library information
|
|
jpeg_lib = ['jpeg']
|
|
jpeg_libpath = ['/usr/local/lib']
|
|
jpeg_include = ['/usr/local/include']
|
|
# OpenGL library information
|
|
opengl_lib = ['GL', 'GLU']
|
|
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
|
|
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
|
|
opengl_include = ['/usr/X11R6/include/']
|
|
# SDL library information
|
|
sdl_env.ParseConfig ('sdl11-config --cflags --libs')
|
|
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
|
|
sdl_include = sdl_env.Dictionary()['CPPPATH']
|
|
sdl_libpath = ['/usr/local/include/SDL11']
|
|
sdl_lib = sdl_env.Dictionary()['LIBS']
|
|
# SOLID library information
|
|
solid_lib = []
|
|
solid_libpath = []
|
|
solid_include = ['#extern/solid']
|
|
qhull_lib = []
|
|
qhull_libpath = []
|
|
qhull_include = ['#extern/qhull/include']
|
|
# Bullet library information
|
|
bullet_lib = []
|
|
bullet_libpath = []
|
|
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
|
|
# ODE library information
|
|
ode_lib = ['ode']
|
|
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
|
|
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
|
|
# Python library information
|
|
python_lib = ['python%d.%d' % sys.version_info[0:2]]
|
|
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
|
|
python_include = [sysconfig.get_python_inc ()]
|
|
python_linkflags = []
|
|
# International support information
|
|
ftgl_lib = []
|
|
ftgl_libpath = []
|
|
ftgl_include = ['#extern/bFTGL/include']
|
|
freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
|
|
freetype_lib = freetype_env.Dictionary()['LIBS']
|
|
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
|
|
freetype_include = freetype_env.Dictionary()['CPPPATH']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
# OpenAL library information
|
|
openal_lib = ['openal']
|
|
openal_libpath = ['/usr/lib']
|
|
openal_include = ['/usr/include']
|
|
|
|
else:
|
|
print "Unknown platform %s"%sys.platform
|
|
exit
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# End of platform specific section
|
|
#-----------------------------------------------------------------------------
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# User configurable options to be saved in a config file.
|
|
#-----------------------------------------------------------------------------
|
|
# Checking for an existing config file - use that one if it exists,
|
|
# otherwise create one.
|
|
my_defines = []
|
|
my_ccflags = []
|
|
my_cxxflags = []
|
|
my_ldflags = []
|
|
if os.path.exists (bs_globals.config_file):
|
|
print "Using config file: " + bs_globals.config_file
|
|
else:
|
|
print "Creating new config file: " + bs_globals.config_file
|
|
env_dict = env.Dictionary()
|
|
config=open (bs_globals.config_file, 'w')
|
|
config.write ("# Configuration file containing user definable options.\n")
|
|
config.write ("VERSION = %r\n"%(version))
|
|
config.write ("BUILD_BINARY = 'release'\n")
|
|
config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
|
|
config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
|
|
config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
|
|
config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
|
|
config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
|
|
config.write ("BUILD_DIR = %r\n"%(bs_globals.root_build_dir))
|
|
|
|
config.write ("\n# Extra compiler flags can be defined here.\n")
|
|
config.write ("DEFINES = %s\n"%(my_defines))
|
|
config.write ("CCFLAGS = %s\n"%(my_ccflags))
|
|
config.write ("CXXFLAGS = %s\n"%(my_cxxflags))
|
|
config.write ("LDFLAGS = %s\n"%(my_ldflags))
|
|
|
|
config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
|
|
config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
|
|
if use_ode == 'true':
|
|
config.write ("USE_PHYSICS = 'ode'\n")
|
|
elif (use_bullet == 'true') and (use_sumo == 'false'):
|
|
config.write("USE_PHYSICS = 'bullet'\n")
|
|
else:
|
|
config.write ("USE_PHYSICS = 'solid'\n")
|
|
config.write ("USE_OPENAL = %r\n"%(use_openal))
|
|
config.write ("USE_FMOD = %r\n"%(use_fmod))
|
|
config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
|
|
config.write ("USE_FLUIDSIM = %r\n"%(use_fluidsim))
|
|
config.write ("\n# Compiler information.\n")
|
|
config.write ("HOST_CC = %r\n"%(env_dict['CC']))
|
|
config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
|
|
config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
|
|
config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
|
|
config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
|
|
config.write ("PATH = %r\n"%(os.environ['PATH']))
|
|
config.write ("\n# External library information.\n")
|
|
config.write ("PLATFORM_LIBS = %r\n"%(platform_libs))
|
|
config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath))
|
|
config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags))
|
|
config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
|
|
config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
|
|
config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
|
|
config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags))
|
|
config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
|
|
config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
|
|
config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
|
|
config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
|
|
config.write ("Z_INCLUDE = %r\n"%(z_include))
|
|
config.write ("Z_LIBPATH = %r\n"%(z_libpath))
|
|
config.write ("Z_LIBRARY = %r\n"%(z_lib))
|
|
config.write ("PNG_INCLUDE = %r\n"%(png_include))
|
|
config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
|
|
config.write ("PNG_LIBRARY = %r\n"%(png_lib))
|
|
config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
|
|
config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
|
|
config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
|
|
config.write ("TIFF_INCLUDE = %r\n"%(tiff_include))
|
|
config.write ("TIFF_LIBPATH = %r\n"%(tiff_libpath))
|
|
config.write ("TIFF_LIBRARY = %r\n"%(tiff_lib))
|
|
config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
|
|
config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
|
|
config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
|
|
config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
|
|
config.write ("\n# The following information is only necessary when you've enabled support for\n")
|
|
config.write ("# the game engine.\n")
|
|
config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
|
|
config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
|
|
config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
|
|
config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
|
|
config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
|
|
config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
|
|
config.write ("ODE_INCLUDE = %r\n"%(ode_include))
|
|
config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
|
|
config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
|
|
config.write ("BULLET_INCLUDE = %r\n"%(bullet_include))
|
|
config.write ("BULLET_LIBPATH = %r\n"%(bullet_libpath))
|
|
config.write ("BULLET_LIBRARY = %r\n"%(bullet_lib))
|
|
config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
|
|
config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
|
|
config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
|
|
config.write ("\n# The following information is only necessary when building with\n")
|
|
config.write ("# internationalization support.\n");
|
|
config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
|
|
config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
|
|
config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
|
|
config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
|
|
config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
|
|
config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
|
|
config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
|
|
config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
|
|
config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
|
|
config.close ()
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Read the options from the config file and update the various necessary flags
|
|
#-----------------------------------------------------------------------------
|
|
list_opts = []
|
|
user_options = Options (bs_globals.config_file)
|
|
user_options_env = Environment (ENV = os.environ, options = user_options)
|
|
user_options.AddOptions (
|
|
('VERSION', 'Blender version', version),
|
|
(EnumOption ('BUILD_BINARY', 'release',
|
|
'Select a release or debug binary.',
|
|
allowed_values = ('release', 'debug'))),
|
|
(BoolOption ('USE_BUILDINFO',
|
|
'Set to 1 if you want to add build information.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_DYNAMIC',
|
|
'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
|
|
'true')),
|
|
(BoolOption ('BUILD_BLENDER_STATIC',
|
|
'Set to 1 if you want to build blender with software OpenGL support.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_PLAYER',
|
|
'Set to 1 if you want to build the blender player.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_PLUGIN',
|
|
'Set to 1 if you want to build the blender plugin.',
|
|
'false')),
|
|
('BUILD_DIR', 'Target directory for intermediate files.',
|
|
bs_globals.root_build_dir),
|
|
(BoolOption ('USE_INTERNATIONAL',
|
|
'Set to 1 to have international support.',
|
|
'false')),
|
|
(EnumOption ('USE_PHYSICS', 'solid',
|
|
'Select which physics engine to use.',
|
|
allowed_values = ('ode', 'solid', 'bullet'))),
|
|
(BoolOption ('BUILD_GAMEENGINE',
|
|
'Set to 1 to build blender with game engine support.',
|
|
'false')),
|
|
(BoolOption ('USE_OPENAL',
|
|
'Set to 1 to build the game engine with OpenAL support.',
|
|
'false')),
|
|
(BoolOption ('USE_FMOD',
|
|
'Set to 1 to build the game engine with FMod support.',
|
|
'false')),
|
|
(BoolOption ('USE_QUICKTIME',
|
|
'Set to 1 to add support for QuickTime.',
|
|
'false')),
|
|
(BoolOption ('USE_FLUIDSIM', # NT test new
|
|
'Set to 0 to disable compilation of fluid simulation library El\'Beem.',
|
|
'true')),
|
|
('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
|
|
('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
|
|
('TARGET_CC', 'C compiler for the target platform.'),
|
|
('TARGET_CXX', 'C++ compiler for the target platform.'),
|
|
('TARGET_AR', 'Linker command for linking libraries.'),
|
|
('PATH', 'Standard search path'),
|
|
('PLATFORM_LIBS', 'Platform specific libraries.'),
|
|
('PLATFORM_LIBPATH', 'Platform specific library link path.'),
|
|
('PLATFORM_LINKFLAGS', 'Platform specific linkflags'),
|
|
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
|
|
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
|
|
('PYTHON_LIBRARY', 'Python library name.'),
|
|
('PYTHON_LINKFLAGS', 'Python specific linkflags.'),
|
|
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
|
|
('SDL_INCLUDE', 'Include directory for SDL header files.'),
|
|
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
|
|
('SDL_LIBRARY', 'SDL library name.'),
|
|
('Z_INCLUDE', 'Include directory for zlib header files.'),
|
|
('Z_LIBPATH', 'Library path where the zlib library is located.'),
|
|
('Z_LIBRARY', 'Z library name.'),
|
|
('PNG_INCLUDE', 'Include directory for png header files.'),
|
|
('PNG_LIBPATH', 'Library path where the png library is located.'),
|
|
('PNG_LIBRARY', 'png library name.'),
|
|
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
|
|
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
|
|
('JPEG_LIBRARY', 'jpeg library name.'),
|
|
('TIFF_INCLUDE', 'Include directory for TIFF header files.'),
|
|
('TIFF_LIBPATH', 'Library path where the TIFF library is located.'),
|
|
('TIFF_LIBRARY', 'TIFF library name.'),
|
|
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
|
|
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
|
|
('OPENGL_LIBRARY', 'OpenGL library names.'),
|
|
('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
|
|
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
|
|
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
|
|
('SOLID_LIBRARY', 'SOLID library name.'),
|
|
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
|
|
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
|
|
('QHULL_LIBRARY', 'QHULL library name.'),
|
|
('ODE_INCLUDE', 'Include directory for ODE header files.'),
|
|
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
|
|
('ODE_LIBRARY', 'ODE library name.'),
|
|
('BULLET_INCLUDE', 'Include directory for BULLET header files.'),
|
|
('BULLET_LIBPATH', 'Library path where the BULLET library is located.'),
|
|
('BULLET_LIBRARY', 'BULLET library name'),
|
|
('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
|
|
('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
|
|
('OPENAL_LIBRARY', 'OpenAL library name.'),
|
|
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
|
|
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
|
|
('FTGL_LIBRARY', 'ftgl library name.'),
|
|
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
|
|
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
|
|
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
|
|
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
|
|
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
|
|
('GETTEXT_LIBRARY', 'gettext library name.'),
|
|
('DEFINES', 'Extra Preprocessor defines.'),
|
|
('CCFLAGS', 'Extra C Compiler flags.'),
|
|
('CXXFLAGS','Extra C++ Compiler flags.'),
|
|
('LDFLAGS', 'Extra Linker flags.')
|
|
)
|
|
user_options.Update (user_options_env)
|
|
user_options_dict = user_options_env.Dictionary()
|
|
Help(user_options.GenerateHelpText(user_options_env))
|
|
bs_globals.root_build_dir = user_options_dict['BUILD_DIR']
|
|
# SET MODULE VARS #
|
|
init_env = Environment(ENV = os.environ)
|
|
|
|
bs_globals.user_options_dict = user_options_dict
|
|
bs_globals.init_env = init_env
|
|
bs_globals.version = version
|
|
bs_globals.shortversion = shortversion
|
|
bs_globals.appname = appname
|
|
bs_globals.playername = playername
|
|
bs_globals.config_guess = config_guess
|
|
# END SET MODULE VARS #
|
|
|
|
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
defines += ['GAMEBLENDER=1']
|
|
defines += ['USE_BULLET']
|
|
if user_options_dict['USE_PHYSICS'] == 'ode':
|
|
defines += ['USE_ODE']
|
|
else:
|
|
defines += ['USE_SUMO_SOLID']
|
|
else:
|
|
defines += ['GAMEBLENDER=0']
|
|
|
|
if user_options_dict['BUILD_BINARY'] == 'release':
|
|
cflags = extra_flags + release_flags + warn_flags
|
|
defines += ['NDEBUG']
|
|
else:
|
|
cflags = extra_flags + debug_flags + warn_flags
|
|
if sys.platform == 'win32':
|
|
platform_linkflags = ['/DEBUG','/PDB:blender.pdb'] + platform_linkflags
|
|
|
|
defines += user_options_dict['DEFINES']
|
|
cflags += user_options_dict['CCFLAGS']
|
|
cxxflags += user_options_dict['CXXFLAGS']
|
|
platform_linkflags += user_options_dict['LDFLAGS']
|
|
|
|
user_options_dict['PLATFORM_LINKFLAGS'] = platform_linkflags
|
|
|
|
if user_options_dict['USE_FLUIDSIM'] == 0: # NT test new
|
|
use_fluidsim='false';
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Generic library generation environment. This one is the basis for each
|
|
# library.
|
|
#-----------------------------------------------------------------------------
|
|
library_env = env.Copy ()
|
|
library_env.Replace (CC = user_options_dict['TARGET_CC'])
|
|
library_env.Replace (CXX = user_options_dict['TARGET_CXX'])
|
|
library_env.Replace (PATH = user_options_dict['PATH'])
|
|
library_env.Replace (AR = user_options_dict['TARGET_AR'])
|
|
library_env.Append (CCFLAGS = cflags)
|
|
library_env.Append (CXXFLAGS = cxxflags)
|
|
library_env.Append (CPPDEFINES = defines)
|
|
library_env.SConsignFile (bs_globals.root_build_dir+'scons-signatures')
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Settings to be exported to other SConscript files
|
|
#-----------------------------------------------------------------------------
|
|
|
|
if bs_globals.enable_clean==0: # only read SConscripts when not cleaning, this to cut overhead
|
|
Export ('cflags')
|
|
Export ('defines')
|
|
Export ('window_system')
|
|
Export ('extra_includes')
|
|
Export ('user_options_dict')
|
|
Export ('library_env')
|
|
Export ('sdl_env')
|
|
Export ('use_fluidsim') # NT test
|
|
|
|
BuildDir (bs_globals.root_build_dir+'/extern', 'extern', duplicate=0)
|
|
SConscript (bs_globals.root_build_dir+'extern/SConscript')
|
|
BuildDir (bs_globals.root_build_dir+'/intern', 'intern', duplicate=0)
|
|
SConscript (bs_globals.root_build_dir+'intern/SConscript')
|
|
BuildDir (bs_globals.root_build_dir+'/source', 'source', duplicate=0)
|
|
SConscript (bs_globals.root_build_dir+'source/SConscript')
|
|
|
|
libpath = (['#'+bs_globals.root_build_dir+'/lib'])
|
|
|
|
link_env = library_env.Copy ()
|
|
link_env.Append (LIBPATH=libpath)
|
|
|
|
def buildinfo(env, build_type):
|
|
"""
|
|
Generate a buildinfo object
|
|
"""
|
|
build_date = time.strftime ("%Y-%m-%d")
|
|
build_time = time.strftime ("%H:%M:%S")
|
|
obj = []
|
|
if user_options_dict['USE_BUILDINFO'] == 1:
|
|
if sys.platform=='win32':
|
|
build_info_file = open("source/creator/winbuildinfo.h", 'w')
|
|
build_info_file.write("char *build_date=\"%s\";\n"%build_date)
|
|
build_info_file.write("char *build_time=\"%s\";\n"%build_time)
|
|
build_info_file.write("char *build_platform=\"win32\";\n")
|
|
build_info_file.write("char *build_type=\"dynamic\";\n")
|
|
build_info_file.close()
|
|
env.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE'])
|
|
else:
|
|
env.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
|
|
'BUILD_DATE=\'"%s"\''%(build_date),
|
|
'BUILD_TYPE=\'"dynamic"\'',
|
|
'NAN_BUILDINFO',
|
|
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
|
|
obj = [env.Object (bs_globals.root_build_dir+'source/creator/%s_buildinfo'%build_type,
|
|
[bs_globals.root_build_dir+'source/creator/buildinfo.c'])]
|
|
return obj
|
|
|
|
if bs_globals.enable_clean == 0:
|
|
if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1:
|
|
dy_blender = link_env.Copy ()
|
|
if sys.platform=='win32':
|
|
bs_libs.winblenderres(dy_blender)
|
|
bs_libs.blender_libs(dy_blender)
|
|
bs_libs.common_libs(dy_blender)
|
|
bs_libs.international_libs(dy_blender)
|
|
bs_libs.ketsji_libs(dy_blender)
|
|
bs_libs.system_libs(dy_blender)
|
|
dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
|
|
dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
|
|
dy_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
|
|
d_obj = buildinfo(dy_blender, "dynamic")
|
|
if sys.platform == 'win32':
|
|
dy_blender.Program (target='blender',
|
|
source=d_obj + ['source/icons/winblender.res'])
|
|
else:
|
|
if sys.platform == 'cygwin':
|
|
dy_blender.Replace (CC='g++')
|
|
dy_blender.Program (target='blender', source=d_obj)
|
|
|
|
if user_options_dict['BUILD_BLENDER_STATIC'] == 1:
|
|
st_blender = link_env.Copy ()
|
|
if sys.platform=='win32':
|
|
bs_libs.winblenderres(st_blender)
|
|
bs_libs.blender_libs(st_blender)
|
|
bs_libs.common_libs(st_blender)
|
|
bs_libs.international_libs(st_blender)
|
|
bs_libs.ketsji_libs(st_blender)
|
|
bs_libs.system_libs(st_blender)
|
|
# The next line is to make sure that the LINKFLAGS are appended at the end
|
|
# of the link command. This 'trick' is needed because the GL and GLU static
|
|
# libraries need to be at the end of the command.
|
|
st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS")
|
|
s_obj = buildinfo(st_blender, "static")
|
|
st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC'])
|
|
st_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
|
|
st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib'])
|
|
st_blender.Program (target='blenderstatic', source=s_obj)
|
|
|
|
if sys.platform=='win32':
|
|
if user_options_dict['BUILD_BINARY']=='debug':
|
|
browser = Environment(ENV = os.environ)
|
|
browser_tmp = bs_globals.root_build_dir+'bscmake.tmp'
|
|
browser.Command ('blender.bsc', 'blender$PROGSUFFIX',
|
|
['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp,
|
|
'bscmake /nologo /n /oblender.bsc @'+browser_tmp,
|
|
'del '+browser_tmp])
|
|
|
|
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1 and user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
player_blender = link_env.Copy()
|
|
bs_libs.player_libs(player_blender)
|
|
bs_libs.common_libs(player_blender)
|
|
bs_libs.international_libs(player_blender)
|
|
bs_libs.ketsji_libs(player_blender)
|
|
bs_libs.player_libs2(player_blender)
|
|
bs_libs.system_libs(player_blender)
|
|
player_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
|
|
player_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
|
|
player_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
|
|
d_obj = buildinfo(player_blender, "player")
|
|
if sys.platform == 'win32':
|
|
player_blender.Program (target='blenderplayer',
|
|
source=d_obj + ['source/icons/winblender.res'])
|
|
else:
|
|
if sys.platform == 'cygwin':
|
|
player_blender.Replace (CC='g++')
|
|
player_blender.Program (target='blenderplayer', source=d_obj)
|
|
if sys.platform=='win32':
|
|
if user_options_dict['BUILD_BINARY']=='debug':
|
|
browser = Environment(ENV = os.environ)
|
|
browser_tmp = bs_globals.root_build_dir+'bscmake.tmp'
|
|
browser.Command ('blenderplayer.bsc', 'blenderplayer$PROGSUFFIX',
|
|
['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp,
|
|
'bscmake /nologo /n /oblenderplayer.bsc @'+browser_tmp,
|
|
'del '+browser_tmp])
|
|
|
|
release_target = env.Alias("release", bs_arc.BlenderRelease(appname))
|
|
default_target = env.Alias("default", bs_default.BlenderDefault(appname))
|
|
wininst_target = env.Alias("winist", bs_nsis.BlenderNSIS(appname))
|
|
if bs_globals.docopy == 1:
|
|
bincopy_target = env.Alias("bincopy", bs_bincopy.BlenderCopy(appname))
|
|
|
|
else: # only clean target to prevent any building
|
|
clean_target = env.Alias("clean", bs_clean.DoClean(bs_globals.root_build_dir))
|
|
Default("clean")
|
|
|
|
if bs_globals.enable_clean == 0: # only set up dependencies when not cleaning
|
|
if sys.platform == 'darwin':
|
|
Default("release")
|
|
else:
|
|
Default("default")
|
|
|
|
if sys.platform == 'win32':
|
|
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
|
|
env.Depends(wininst_target, playername)
|
|
env.Depends(wininst_target, appname)
|
|
|
|
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
|
|
env.Depends(release_target, playername)
|
|
env.Depends(default_target, playername)
|
|
if bs_globals.docopy == 1:
|
|
env.Depends(bincopy_target, playername)
|
|
env.Depends(release_target, appname)
|
|
env.Depends(default_target, appname)
|
|
if bs_globals.docopy == 1:
|
|
env.Depends(bincopy_target, appname)
|