forked from bartvdbraak/blender
a3166d2997
Despite the overlap with Object draw settings, this is a one-off setting that you'll end up turning on/off quickly while working with armatures and is also more conveniently set while chosing armature drawtypes (than jumping back to object buttons). Grr...!
294 lines
8.3 KiB
Python
294 lines
8.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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narrowui = bpy.context.user_preferences.view.properties_width_check
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class DataButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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def poll(self, context):
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return context.armature
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class DATA_PT_context_arm(DataButtonsPanel):
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bl_label = ""
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bl_show_header = False
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def draw(self, context):
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layout = self.layout
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ob = context.object
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arm = context.armature
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space = context.space_data
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wide_ui = context.region.width > narrowui
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if wide_ui:
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif arm:
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split.template_ID(space, "pin_id")
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split.separator()
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else:
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layout.template_ID(ob, "data")
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class DATA_PT_custom_props_arm(DataButtonsPanel, PropertyPanel):
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_context_path = "object.data"
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class DATA_PT_skeleton(DataButtonsPanel):
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bl_label = "Skeleton"
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.prop(arm, "pose_position", expand=True)
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else:
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layout.prop(arm, "pose_position", text="")
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split = layout.split()
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col = split.column()
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col.label(text="Layers:")
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col.prop(arm, "layer", text="")
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col.label(text="Protected Layers:")
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col.prop(arm, "layer_protection", text="")
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col.label(text="Deform:")
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split = layout.split()
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col = split.column()
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col.prop(arm, "deform_vertexgroups", text="Vertex Groups")
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col.prop(arm, "deform_envelope", text="Envelopes")
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if wide_ui:
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col = split.column()
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col.prop(arm, "deform_quaternion", text="Quaternion")
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class DATA_PT_display(DataButtonsPanel):
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bl_label = "Display"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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arm = context.armature
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.row().prop(arm, "drawtype", expand=True)
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else:
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layout.row().prop(arm, "drawtype", text="")
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split = layout.split()
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col = split.column()
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col.prop(arm, "draw_names", text="Names")
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col.prop(arm, "draw_axes", text="Axes")
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col.prop(arm, "draw_custom_bone_shapes", text="Shapes")
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if wide_ui:
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col = split.column()
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col.prop(arm, "draw_group_colors", text="Colors")
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col.prop(ob, "x_ray", text="X-Ray")
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col.prop(arm, "delay_deform", text="Delay Refresh")
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class DATA_PT_bone_groups(DataButtonsPanel):
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bl_label = "Bone Groups"
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def poll(self, context):
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return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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pose = ob.pose
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
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col = row.column(align=True)
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col.active = (ob.proxy is None)
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col.operator("pose.group_add", icon='ZOOMIN', text="")
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col.operator("pose.group_remove", icon='ZOOMOUT', text="")
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group = pose.active_bone_group
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if group:
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col = layout.column()
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col.active = (ob.proxy is None)
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col.prop(group, "name")
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split = layout.split()
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split.active = (ob.proxy is None)
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col = split.column()
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col.prop(group, "color_set")
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if group.color_set:
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if wide_ui:
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col = split.column()
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col.template_triColorSet(group, "colors")
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row = layout.row()
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row.active = (ob.proxy is None)
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sub = row.row(align=True)
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sub.operator("pose.group_assign", text="Assign")
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sub.operator("pose.group_unassign", text="Remove") #row.operator("pose.bone_group_remove_from", text="Remove")
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sub = row.row(align=True)
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sub.operator("pose.group_select", text="Select")
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sub.operator("pose.group_deselect", text="Deselect")
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# TODO: this panel will soon be depreceated too
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class DATA_PT_ghost(DataButtonsPanel):
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bl_label = "Ghost"
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.prop(arm, "ghost_type", expand=True)
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else:
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layout.prop(arm, "ghost_type", text="")
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if arm.ghost_type == 'RANGE':
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sub.prop(arm, "ghost_frame_start", text="Start")
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sub.prop(arm, "ghost_frame_end", text="End")
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sub.prop(arm, "ghost_size", text="Step")
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elif arm.ghost_type == 'CURRENT_FRAME':
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sub.prop(arm, "ghost_step", text="Range")
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sub.prop(arm, "ghost_size", text="Step")
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if wide_ui:
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col = split.column()
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col.label(text="Display:")
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col.prop(arm, "ghost_only_selected", text="Selected Only")
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class DATA_PT_iksolver_itasc(DataButtonsPanel):
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bl_label = "iTaSC parameters"
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bl_default_closed = True
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def poll(self, context):
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ob = context.object
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return (ob and ob.pose)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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itasc = ob.pose.ik_param
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wide_ui = (context.region.width > narrowui)
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row = layout.row()
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row.prop(ob.pose, "ik_solver")
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if itasc:
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layout.prop(itasc, "mode", expand=True)
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simulation = (itasc.mode == 'SIMULATION')
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if simulation:
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layout.label(text="Reiteration:")
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layout.prop(itasc, "reiteration", expand=True)
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split = layout.split()
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split.active = not simulation or itasc.reiteration != 'NEVER'
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col = split.column()
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col.prop(itasc, "precision")
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if wide_ui:
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col = split.column()
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col.prop(itasc, "num_iter")
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if simulation:
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layout.prop(itasc, "auto_step")
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row = layout.row()
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if itasc.auto_step:
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row.prop(itasc, "min_step", text="Min")
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row.prop(itasc, "max_step", text="Max")
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else:
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row.prop(itasc, "num_step")
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layout.prop(itasc, "solver")
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if simulation:
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layout.prop(itasc, "feedback")
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layout.prop(itasc, "max_velocity")
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if itasc.solver == 'DLS':
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row = layout.row()
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row.prop(itasc, "dampmax", text="Damp", slider=True)
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row.prop(itasc, "dampeps", text="Eps", slider=True)
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# import generic panels from other files
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from properties_animviz import DATA_PT_motion_paths, DATA_PT_onion_skinning
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classes = [
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DATA_PT_context_arm,
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DATA_PT_skeleton,
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DATA_PT_display,
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DATA_PT_bone_groups,
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DATA_PT_ghost,
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DATA_PT_iksolver_itasc,
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DATA_PT_motion_paths,
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#DATA_PT_onion_skinning,
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DATA_PT_custom_props_arm]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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