forked from bartvdbraak/blender
c702b237d5
-- adding help_browser.py to show help for installed scripts; -- updated scripts to include basic doc info to be shown with above script: script authors can / will / should update with more info, of course; -- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
78 lines
2.8 KiB
Python
78 lines
2.8 KiB
Python
#!BPY
|
|
|
|
""" Registration info for Blender menus: <- these words are ignored
|
|
Name: 'Fix From Armature'
|
|
Blender: 232
|
|
Group: 'Mesh'
|
|
Tip: 'Fix armature deformation'
|
|
"""
|
|
|
|
__author__ = "Jean-Michel Soler (jms)"
|
|
__url__ = ("blender", "elysiun",
|
|
"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
|
|
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
|
|
__version__ = "10/2004"
|
|
|
|
__bpydoc__ = """\
|
|
This script creates a copy of the active mesh with armature deformation fixed.
|
|
|
|
Usage:
|
|
|
|
Select the mesh and run this script. A fixed copy of it will be created.
|
|
"""
|
|
|
|
# $Id$
|
|
#
|
|
#----------------------------------------------
|
|
# jm soler 05/2004 : 'FixfromArmature'
|
|
#----------------------------------------------
|
|
# Official Page :
|
|
# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
|
|
# Communicate problems and errors on:
|
|
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
|
|
#---------------------------------------------
|
|
# Page officielle :
|
|
# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
|
|
# Communiquer les problemes et erreurs sur:
|
|
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
|
|
#---------------------------------------------
|
|
# ce script est proposé sous licence GPL pour etre associe
|
|
# a la distribution de Blender 2.33 et suivant
|
|
# --------------------------------------------------------------------------
|
|
# this script is released under GPL licence
|
|
# for the Blender 2.33 scripts package
|
|
# --------------------------------------------------------------------------
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# Script copyright (C) 2003, 2004: Jean-Michel Soler
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
#
|
|
# ***** END GPL LICENCE BLOCK *****
|
|
# --------------------------------------------------------------------------
|
|
|
|
import Blender
|
|
try:
|
|
Ozero=Blender.Object.GetSelected()[0]
|
|
nomdelobjet=Ozero.getName()
|
|
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
|
|
Obis = Blender.Object.New ('Mesh')
|
|
Obis.link(Mesh)
|
|
Obis.setMatrix(Ozero.getMatrix())
|
|
scene = Blender.Scene.getCurrent()
|
|
scene.link (Obis)
|
|
except:
|
|
Blender.Draw.PupMenu("Error%t|Not a mesh or no object selected")
|