blender/intern/audaspace/ffmpeg
Sergey Sharybin 0d64e050ea Reduce amount of deprecated symbols used from FFmpeg
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.

Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.

This should make Blender compatible with recent FFmpeg 0.11.

Should be no functional changes.
2012-06-18 10:29:11 +00:00
..
AUD_FFMPEGFactory.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
AUD_FFMPEGFactory.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
AUD_FFMPEGReader.cpp Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
AUD_FFMPEGReader.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
AUD_FFMPEGWriter.cpp Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
AUD_FFMPEGWriter.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00