..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
style cleanup
2013-04-18 01:52:38 +00:00
CMakeLists.txt
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
2013-02-23 01:57:56 +00:00
RAS_2DFilterManager.cpp
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_2DFilterManager.h
BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp
BGE: Fix for [ #34382 ] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle).
2013-05-10 05:13:16 +00:00
RAS_BucketManager.h
style cleanup
2013-03-29 06:21:28 +00:00
RAS_CameraData.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
BGE: Extend Framing Mode + Camera sensor
2013-04-18 23:34:32 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
2013-04-13 21:09:02 +00:00
RAS_IPolygonMaterial.cpp
style cleanup
2012-10-14 13:08:19 +00:00
RAS_IPolygonMaterial.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
RAS_IRasterizer.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
RAS_IRenderTools.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h
BGE Profile : visual feedback bars and improvements
2013-01-28 01:26:36 +00:00
RAS_LightObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_MaterialBucket.cpp
fix for typo in r53145
2012-12-19 01:42:28 +00:00
RAS_MaterialBucket.h
add 2 new utility functions to the BGE mesh py api.
2012-11-10 09:45:43 +00:00
RAS_MeshObject.cpp
style cleanup
2013-03-18 11:44:56 +00:00
RAS_MeshObject.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
RAS_Polygon.h
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
2013-02-23 01:57:56 +00:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
Check if the variable is a string and split nicely, so compile command stays intact with proper include options.
2013-02-25 12:03:55 +00:00