blender/source/gameengine
Benoit Bolsee 5441323dca BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.

After these fix, YoFrankie runs without memleak.
2009-05-23 14:46:43 +00:00
..
BlenderRoutines BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Converter BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
Expressions While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GameLogic BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
GamePlayer BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Ketsji BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin. 2009-05-18 21:32:03 +00:00
PyDoc [#18802] BGE conversion script: more attributes; updated GameTypes.py 2009-05-23 03:19:47 +00:00
Rasterizer BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00