blender/release/scripts/freestyle/styles/stroke_texture.py
Tamito Kajiyama 54e9016770 Updated Freestyle API modules according to the new hierarchical package structure.
Additional bug fixes were also done along with the code updates:
* Fix for the use of old Interface1D.pointsBegin() and .pointsEnd() method names
in the definition of pyDensityAnisotropyF1D and pyViewMapGradientNormF1D.
* Fix for wrong data types (int instead of bool) for:
- pyChainSilhouetteGenericIterator constructor and its .orientation property in
modules/freestyle/chainingiterators.py.
- SpatialNoiseShader constructor in styles/external_contour_sketchy.py.
- ChainSilhouetteIterator constructor in styles/multiple_parameterization.py.
2014-01-28 23:33:58 +09:00

50 lines
1.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : stroke_texture.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
from freestyle import Operators
from freestyle.types import Stroke
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
BezierCurveShader,
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
StrokeTextureShader,
)
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(3),
BezierCurveShader(4),
StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
ConstantThicknessShader(40),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)