blender/source
Campbell Barton 54ed699743 ActionActuator in the game engine working again to display deformed meshes with the new animation system.
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
2009-06-16 20:38:18 +00:00
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blender small merge needed for testing new animsys in 2.5 BGE, mixing own changes with merge can be a hassle. 2009-06-16 19:51:58 +00:00
creator Blender/Python API 2009-06-14 12:53:47 +00:00
darwin * Updated the Mac OS X blender and .blend file icons to support 2009-05-21 13:39:47 +00:00
gameengine ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
icons
kernel 2.50: 2009-06-08 20:08:19 +00:00
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile 2.5 2009-06-16 13:09:36 +00:00
nan_compile.mk 2.5 2009-06-01 12:10:30 +00:00
nan_definitions.mk 2.50: 2009-06-08 20:08:19 +00:00
nan_link.mk Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
nan_subdirs.mk Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
nan_warn.mk Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
SConscript 2009-03-30 18:21:17 +00:00