forked from bartvdbraak/blender
8a3beb0012
Will need to write full docs on this on the wiki. basic info. - 21 tests, OBJ/3DS/X3D/FBX, 3 tests per format import export. STL, PLY, BVH are TODO. - uses files in ../lib/tests (checkout separate) - run with CMake Makefiles "make test" or "ctest" - currently checks against basic MD5 hash on scene import and file MD5 hash on export (realize this wont work predictably on binary formats *TODO*). - currently uses a generic script for all tests with arguments to specify command to run, expected output, testing method, files to check against etc. Has already proved useful, found a number of bugs in import export and some in blender too.
39 lines
1.1 KiB
CMake
39 lines
1.1 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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add_subdirectory(blender)
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if(WITH_GAMEENGINE)
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add_subdirectory(kernel)
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add_subdirectory(gameengine)
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endif()
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if(WINDOWS)
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add_subdirectory(icons)
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endif()
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add_subdirectory(test)
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