blender/intern/cycles/render
2017-10-11 13:18:59 +05:00
..
attribute.cpp Cycles: Add utility function to remove given attribute 2017-10-11 13:18:59 +05:00
attribute.h Cycles: Add utility function to remove given attribute 2017-10-11 13:18:59 +05:00
background.cpp
background.h
bake.cpp Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00
bake.h
buffers.cpp Code refactor: zero render buffers outside of kernel. 2017-10-04 21:11:14 +02:00
buffers.h Code refactor: zero render buffers outside of kernel. 2017-10-04 21:11:14 +02:00
camera.cpp
camera.h
CMakeLists.txt
constant_fold.cpp
constant_fold.h
curves.cpp
curves.h
film.cpp
film.h
graph.cpp Fix T51805: Overlapping volumes renders incorrect on AMD GPU 2017-08-23 12:35:23 +02:00
graph.h Cycles: support baking normals plugged into BSDFs, averaged with closure weight. 2017-08-20 16:51:53 +02:00
image.cpp Fix T52533: Blender shuts down when rendering duplicated smoke domain 2017-09-04 13:14:54 +02:00
image.h
integrator.cpp Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
integrator.h
light.cpp Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00
light.h
mesh_displace.cpp Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00
mesh_subdivision.cpp
mesh.cpp Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
mesh.h Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
nodes.cpp Code cleanup: deduplicate some bsdf node methods. 2017-08-20 17:37:22 +02:00
nodes.h Code cleanup: deduplicate some bsdf node methods. 2017-08-20 17:37:22 +02:00
object.cpp Improved triangle sampling for mesh lights 2017-08-17 12:44:32 +02:00
object.h
osl.cpp Cycles: support baking normals plugged into BSDFs, averaged with closure weight. 2017-08-20 16:51:53 +02:00
osl.h
particles.cpp
particles.h
scene.cpp
scene.h Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
session.cpp Code refactor: zero render buffers outside of kernel. 2017-10-04 21:11:14 +02:00
session.h Cycles/BI: Add a pixel size option for speeding up viewport rendering 2017-08-15 01:22:40 +02:00
shader.cpp Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
shader.h Cycles: Fix possible race condition when generating Beckmann table 2017-10-06 21:06:15 +05:00
sobol.cpp
sobol.h
svm.cpp Cycles: support baking normals plugged into BSDFs, averaged with closure weight. 2017-08-20 16:51:53 +02:00
svm.h Code cleanup: remove copy of shader graph for bump, no longer needed. 2017-08-20 14:27:51 +02:00
tables.cpp
tables.h
tile.cpp Cycles: Calculate correct remaining time when using a larger pixel size 2017-08-17 02:00:44 +02:00
tile.h Cycles/BI: Add a pixel size option for speeding up viewport rendering 2017-08-15 01:22:40 +02:00