forked from bartvdbraak/blender
89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __LIGHT_H__
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#define __LIGHT_H__
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#include "kernel_types.h"
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#include "util_types.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Progress;
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class Scene;
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class Light {
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public:
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Light();
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LightType type;
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float3 co;
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float3 dir;
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float size;
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float3 axisu;
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float sizeu;
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float3 axisv;
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float sizev;
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int map_resolution;
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float spot_angle;
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float spot_smooth;
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bool cast_shadow;
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bool use_mis;
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bool use_diffuse;
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bool use_glossy;
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bool use_transmission;
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int shader;
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int samples;
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void tag_update(Scene *scene);
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};
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class LightManager {
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public:
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bool use_light_visibility;
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bool need_update;
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LightManager();
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~LightManager();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_free(Device *device, DeviceScene *dscene);
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void tag_update(Scene *scene);
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protected:
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void device_update_points(Device *device, DeviceScene *dscene, Scene *scene);
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void device_update_distribution(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_update_background(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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};
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CCL_NAMESPACE_END
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#endif /* __LIGHT_H__ */
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