blender/intern/ghost/intern/GHOST_Path-api.cpp
2011-08-31 01:07:55 +00:00

75 lines
2.0 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 by Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_Path-api.cpp
* \ingroup GHOST
*/
#include "intern/GHOST_Debug.h"
#include "GHOST_Types.h"
#include "GHOST_Path-api.h"
#include "GHOST_ISystemPaths.h"
GHOST_TSuccess GHOST_CreateSystemPaths(void)
{
return GHOST_ISystemPaths::create();
}
GHOST_TSuccess GHOST_DisposeSystemPaths(void)
{
return GHOST_ISystemPaths::dispose();
}
const GHOST_TUns8* GHOST_getSystemDir()
{
GHOST_ISystemPaths* systemPaths = GHOST_ISystemPaths::get();
return systemPaths ? systemPaths->getSystemDir() : 0;
}
const GHOST_TUns8* GHOST_getUserDir()
{
GHOST_ISystemPaths* systemPaths = GHOST_ISystemPaths::get();
return systemPaths ? systemPaths->getUserDir() : 0; /* shouldn't be NULL */
}
const GHOST_TUns8* GHOST_getBinaryDir()
{
GHOST_ISystemPaths* systemPaths = GHOST_ISystemPaths::get();
return systemPaths ? systemPaths->getBinaryDir() : 0; /* shouldn't be NULL */
}
void GHOST_addToSystemRecentFiles(const char* filename)
{
GHOST_ISystemPaths* systemPaths = GHOST_ISystemPaths::get();
if (systemPaths) {
systemPaths->addToSystemRecentFiles(filename);
}
}