blender/intern/ghost/intern/GHOST_System.cpp

353 lines
8.7 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_System.cpp
* \ingroup GHOST
* \author Maarten Gribnau
* \date May 7, 2001
*/
#include "GHOST_System.h"
#include <time.h>
#include <stdio.h> /* just for printf */
#include "GHOST_DisplayManager.h"
#include "GHOST_EventManager.h"
#include "GHOST_NDOFManager.h"
#include "GHOST_TimerTask.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowManager.h"
GHOST_System::GHOST_System()
: m_displayManager(0),
m_timerManager(0),
m_windowManager(0),
m_eventManager(0)
#ifdef WITH_INPUT_NDOF
, m_ndofManager(0)
#endif
{
}
GHOST_System::~GHOST_System()
{
exit();
}
GHOST_TUns64 GHOST_System::getMilliSeconds() const
{
GHOST_TUns64 millis = ::clock();
if (CLOCKS_PER_SEC != 1000) {
millis *= 1000;
millis /= CLOCKS_PER_SEC;
}
return millis;
}
GHOST_ITimerTask* GHOST_System::installTimer(GHOST_TUns64 delay, GHOST_TUns64 interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData)
{
GHOST_TUns64 millis = getMilliSeconds();
GHOST_TimerTask* timer = new GHOST_TimerTask(millis+delay, interval, timerProc, userData);
if (timer) {
if (m_timerManager->addTimer(timer) == GHOST_kSuccess) {
// Check to see whether we need to fire the timer right away
m_timerManager->fireTimers(millis);
}
else {
delete timer;
timer = 0;
}
}
return timer;
}
GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask* timerTask)
{
GHOST_TSuccess success = GHOST_kFailure;
if (timerTask) {
success = m_timerManager->removeTimer((GHOST_TimerTask*)timerTask);
}
return success;
}
GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow* window)
{
GHOST_TSuccess success;
/*
* Remove all pending events for the window.
*/
if (m_windowManager->getWindowFound(window)) {
m_eventManager->removeWindowEvents(window);
}
if (window == m_windowManager->getFullScreenWindow()) {
success = endFullScreen();
}
else {
if (m_windowManager->getWindowFound(window)) {
success = m_windowManager->removeWindow(window);
if (success) {
delete window;
}
}
else {
success = GHOST_kFailure;
}
}
return success;
}
bool GHOST_System::validWindow(GHOST_IWindow* window)
{
return m_windowManager->getWindowFound(window);
}
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
const bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager")
if (m_displayManager) {
if (!m_windowManager->getFullScreen()) {
m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
//GHOST_PRINT("GHOST_System::beginFullScreen(): activating new display settings\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting);
if (success == GHOST_kSuccess) {
//GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
success = createFullScreenWindow((GHOST_Window**)window, stereoVisual);
if (success == GHOST_kSuccess) {
m_windowManager->beginFullScreen(*window, stereoVisual);
}
else {
m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
}
}
}
}
if (success == GHOST_kFailure) {
GHOST_PRINT("GHOST_System::beginFullScreen(): could not enter full-screen mode\n");
}
return success;
}
GHOST_TSuccess GHOST_System::endFullScreen(void)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::endFullScreen(): invalid window manager")
if (m_windowManager->getFullScreen()) {
//GHOST_IWindow* window = m_windowManager->getFullScreenWindow();
//GHOST_PRINT("GHOST_System::endFullScreen(): leaving window manager full-screen mode\n");
success = m_windowManager->endFullScreen();
GHOST_ASSERT(m_displayManager, "GHOST_System::endFullScreen(): invalid display manager")
//GHOST_PRINT("GHOST_System::endFullScreen(): leaving full-screen mode\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
}
else {
success = GHOST_kFailure;
}
return success;
}
bool GHOST_System::getFullScreen(void)
{
bool fullScreen;
if (m_windowManager) {
fullScreen = m_windowManager->getFullScreen();
}
else {
fullScreen = false;
}
return fullScreen;
}
bool GHOST_System::dispatchEvents()
{
bool handled = false;
#ifdef WITH_INPUT_NDOF
// NDOF Motion event is sent only once per dispatch, so do it now:
if (m_ndofManager) {
handled |= m_ndofManager->sendMotionEvent();
}
#endif
if (m_eventManager) {
handled |= m_eventManager->dispatchEvents();
}
m_timerManager->fireTimers(getMilliSeconds());
return handled;
}
GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer* consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->addConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer* consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->removeConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::pushEvent(GHOST_IEvent* event)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->pushEvent(event);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const
{
GHOST_ModifierKeys keys;
// Get the state of all modifier keys
GHOST_TSuccess success = getModifierKeys(keys);
if (success) {
// Isolate the state of the key requested
isDown = keys.get(mask);
}
return success;
}
GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButtonMask mask, bool& isDown) const
{
GHOST_Buttons buttons;
// Get the state of all mouse buttons
GHOST_TSuccess success = getButtons(buttons);
if (success) {
// Isolate the state of the mouse button requested
isDown = buttons.get(mask);
}
return success;
}
GHOST_TSuccess GHOST_System::init()
{
m_timerManager = new GHOST_TimerManager ();
m_windowManager = new GHOST_WindowManager ();
m_eventManager = new GHOST_EventManager ();
#ifdef GHOST_DEBUG
if (m_eventManager) {
m_eventPrinter = new GHOST_EventPrinter();
m_eventManager->addConsumer(m_eventPrinter);
}
#endif // GHOST_DEBUG
if (m_timerManager && m_windowManager && m_eventManager) {
return GHOST_kSuccess;
} else {
return GHOST_kFailure;
}
}
GHOST_TSuccess GHOST_System::exit()
{
if (getFullScreen()) {
endFullScreen();
}
if (m_displayManager) {
delete m_displayManager;
m_displayManager = 0;
}
if (m_windowManager) {
delete m_windowManager;
m_windowManager = 0;
}
if (m_timerManager) {
delete m_timerManager;
m_timerManager = 0;
}
if (m_eventManager) {
delete m_eventManager;
m_eventManager = 0;
}
#ifdef WITH_INPUT_NDOF
if (m_ndofManager) {
delete m_ndofManager;
m_ndofManager = 0;
}
#endif
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, const bool stereoVisual)
{
GHOST_TSuccess success;
GHOST_ASSERT(m_displayManager, "GHOST_System::createFullScreenWindow(): invalid display manager")
GHOST_DisplaySetting settings;
success = m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, settings);
if (success) {
//GHOST_PRINT("GHOST_System::createFullScreenWindow(): creating full-screen window\n");
*window = (GHOST_Window*)createWindow(
STR_String (""),
0, 0, settings.xPixels, settings.yPixels,
GHOST_kWindowStateFullScreen,
GHOST_kDrawingContextTypeOpenGL,
stereoVisual);
success = *window == 0 ? GHOST_kFailure : GHOST_kSuccess;
}
return success;
}