forked from bartvdbraak/blender
127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_SystemSDL.h
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* \ingroup GHOST
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* Declaration of GHOST_SystemSDL class.
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*/
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#ifndef _GHOST_SYSTEM_SDL_H_
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#define _GHOST_SYSTEM_SDL_H_
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#include "GHOST_System.h"
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#include "../GHOST_Types.h"
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#include "GHOST_DisplayManagerSDL.h"
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#include "GHOST_TimerManager.h"
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#include "GHOST_WindowSDL.h"
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#include "GHOST_Event.h"
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extern "C" {
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#include "SDL.h"
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}
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#if !SDL_VERSION_ATLEAST(1, 3, 0)
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# error "SDL 1.3 or newer is needed to build with Ghost"
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#endif
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class GHOST_WindowSDL;
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class GHOST_SystemSDL : public GHOST_System {
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public:
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void addDirtyWindow(GHOST_WindowSDL *bad_wind);
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GHOST_SystemSDL();
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~GHOST_SystemSDL();
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bool
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processEvents(bool waitForEvent);
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int
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toggleConsole(int action) { return 0; }
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GHOST_TSuccess
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getModifierKeys(GHOST_ModifierKeys& keys) const;
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GHOST_TSuccess
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getButtons(GHOST_Buttons& buttons) const;
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GHOST_TUns8 *
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getClipboard(bool selection) const;
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void
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putClipboard(GHOST_TInt8 *buffer, bool selection) const;
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GHOST_TUns64
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getMilliSeconds();
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GHOST_TUns8
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getNumDisplays() const;
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GHOST_TSuccess
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getCursorPosition(GHOST_TInt32& x,
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GHOST_TInt32& y) const;
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GHOST_TSuccess
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setCursorPosition(GHOST_TInt32 x,
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GHOST_TInt32 y);
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void
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getMainDisplayDimensions(GHOST_TUns32& width,
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GHOST_TUns32& height) const;
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private:
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GHOST_TSuccess
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init();
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GHOST_IWindow *
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createWindow(const STR_String& title,
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GHOST_TInt32 left,
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GHOST_TInt32 top,
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GHOST_TUns32 width,
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GHOST_TUns32 height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type,
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bool stereoVisual,
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const GHOST_TUns16 numOfAASamples,
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const GHOST_TEmbedderWindowID parentWindow
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);
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/* SDL spesific */
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GHOST_WindowSDL * findGhostWindow(SDL_Window *sdl_win);
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bool
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generateWindowExposeEvents();
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void
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processEvent(SDL_Event *sdl_event);
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/// The vector of windows that need to be updated.
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std::vector<GHOST_WindowSDL *> m_dirty_windows;
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};
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#endif
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