forked from bartvdbraak/blender
175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_WindowManager.h
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* \ingroup GHOST
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* Declaration of GHOST_WindowManager class.
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*/
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#ifndef _GHOST_WINDOW_MANAGER_H_
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#define _GHOST_WINDOW_MANAGER_H_
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#include <vector>
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#include "GHOST_Rect.h"
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#include "GHOST_IWindow.h"
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/**
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* Manages system windows (platform independent implementation).
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* @author Maarten Gribnau
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* @date May 11, 2001
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*/
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class GHOST_WindowManager
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{
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public:
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/**
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* Constructor.
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*/
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GHOST_WindowManager();
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/**
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* Destructor.
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*/
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virtual ~GHOST_WindowManager();
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/**
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* Add a window to our list.
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* It is only added if it is not already in the list.
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* @param window Pointer to the window to be added.
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess addWindow(GHOST_IWindow* window);
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/**
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* Remove a window from our list.
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* @param window Pointer to the window to be removed.
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess removeWindow(const GHOST_IWindow* window);
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/**
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* Returns whether the window is in our list.
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* @param window Pointer to the window to query.
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* @return A boolean indicator.
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*/
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virtual bool getWindowFound(const GHOST_IWindow* window) const;
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/**
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* Returns whether one of the windows is fullscreen.
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* @return A boolean indicator.
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*/
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virtual bool getFullScreen(void) const;
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/**
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* Returns pointer to the full-screen window.
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* @return The fll-screen window (0 if not in full-screen).
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*/
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virtual GHOST_IWindow* getFullScreenWindow(void) const;
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/**
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* Activates fullscreen mode for a window.
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* @param window The window displayed fullscreen.
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess beginFullScreen(GHOST_IWindow* window, const bool stereoVisual);
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/**
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* Closes fullscreen mode down.
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess endFullScreen(void);
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/**
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* Sets new window as active window (the window receiving events).
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* There can be only one window active which should be in the current window list.
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* @param window The new active window.
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*/
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virtual GHOST_TSuccess setActiveWindow(GHOST_IWindow* window);
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/**
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* Returns the active window (the window receiving events).
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* There can be only one window active which should be in the current window list.
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* @return window The active window (or NULL if there is none).
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*/
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virtual GHOST_IWindow* getActiveWindow(void) const;
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/**
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* Set this window to be inactive (not receiving events).
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* @param window The window to decativate.
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*/
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virtual void setWindowInactive(const GHOST_IWindow* window);
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/**
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* Return a vector of the windows currently managed by this
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* class.
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* @warning It is very dangerous to mess with the contents of
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* this vector. Please do not destroy or add windows use the
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* interface above for this,
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*/
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std::vector<GHOST_IWindow *> & getWindows();
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/**
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* Finds the window associated with an OS window object/handle
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* @param osWindow The OS window object/handle
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* @return The associated window, null if none corresponds
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*/
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virtual GHOST_IWindow* getWindowAssociatedWithOSWindow(void* osWindow);
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/**
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* Return true if any windows has a modified status
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* @return True if any window has unsaved changes
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*/
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bool getAnyModifiedState();
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protected:
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/** The list of windows managed */
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std::vector<GHOST_IWindow*> m_windows;
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/** Window in fullscreen state. There can be only one of this which is not in or window list. */
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GHOST_IWindow* m_fullScreenWindow;
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/** The active window. */
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GHOST_IWindow* m_activeWindow;
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/** Window that was active before entering fullscreen state. */
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GHOST_IWindow* m_activeWindowBeforeFullScreen;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GHOST:GHOST_WindowManager"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif // _GHOST_WINDOW_MANAGER_H_
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