forked from bartvdbraak/blender
529c6d0eeb
Byte images and movies will now fully follow input color space. Before this non-sRGB input colorspace for byte images and movies behave really doggy (results in preview and final render were totally different). To prevent data loss, if byte image is set not stored in sequencer's space it'll be internally converted to float buffer. In theory some setups might be rendering a bit different now, but new behavior is totally expected and someone used non-sRGB input space for byte images/movies had Convert Float enabled anyway. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |