Go to file
Campbell Barton 56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
build_files Use CMAKE_LIBRARY_ARCHITECTURE instead of hardcoded stuff like x86_64-linux-gnu! Now should work with any multiarch! 2012-11-07 16:51:09 +00:00
doc BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
extern OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
intern Fix #33125: cycles OSL crash with multiple render sessions running at the same time. 2012-11-09 03:10:22 +00:00
release add a distance limit to the shrinkwrap modifiers project mode, 2012-11-09 04:20:17 +00:00
source add a distance limit to the shrinkwrap modifiers project mode, 2012-11-09 04:20:17 +00:00
CMakeLists.txt code cleanup: move shrinkwrap's benchmark macro into PIL_time.h & some minor style edits. 2012-11-09 04:01:19 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00