blender/source/gameengine
Dalai Felinto 573be3e687 BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
How it works now:
whenever you have to read/write object names you can do it without the prefix "OB". (it's not hard at all to fix scripts)

How it was before:
It was a mess :)
We had an inconsistent API where sometimes you had to input "OBname" and other "name" directly to assign object as data (usually in actuators).

Justification for the change:
Talking with Campbell we had since a while ago this feeling that this should be changed any time we were going to deprecate the API. So in order to deliver Blender 2.5beta0 with a more close-to-the-final API we decided that today was a good day to implement that.

Remaining issues:
1) VideoTexture uses IM or MA to identify the output material/texture. I haven't touched that, but it does look a bit off. (i.e. I didn't changed any MA, IM naming)
2) I didn't see the code of dynamic mesh. It may need to be edited as well.
2009-11-22 00:01:52 +00:00
..
BlenderRoutines patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
Converter BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only) 2009-11-22 00:01:52 +00:00
Expressions option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
GameLogic BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only) 2009-11-22 00:01:52 +00:00
GamePlayer bpplayer compiling fixes: ([#19890] Getting the Blenderplayer to build again by Mitchel Stokes (moguri) and some changes form mine) 2009-11-15 23:48:21 +00:00
Ketsji patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
Network white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
Physics BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
PyDoc BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only) 2009-11-22 00:01:52 +00:00
Rasterizer patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
SceneGraph BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
VideoTexture Math Lib 2009-11-10 20:43:45 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00