blender/source/gameengine
Mitchell Stokes 57d48d4493 Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse"
Here is the description:
As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
2012-01-22 05:45:56 +00:00
..
BlenderRoutines opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit. 2012-01-16 06:43:58 +00:00
Converter change filepath limit from 240 to 1024 2012-01-21 14:54:53 +00:00
Expressions use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
GameLogic Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse" 2012-01-22 05:45:56 +00:00
GamePlayer opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit. 2012-01-16 06:43:58 +00:00
Ketsji cucumber merge: world scaling + video texture constants 2012-01-22 03:21:28 +00:00
Network remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Physics correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
PyDoc remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Rasterizer use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
SceneGraph remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoTexture cucumber merge: world scaling + video texture constants 2012-01-22 03:21:28 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00