blender/intern/cycles
Brecht Van Lommel 58a290234b Cycles: ray visibility options now work for lamps and mesh lights, with and without
multiple importance sampling, so you can disable them for diffuse/glossy/transmission.

The Light Path node here is still weak and does not give this info. To make that
work we'd need to evaluate the shader multiple times which is slow and we can't
detect well enough when it is actually needed.
2013-06-07 18:59:23 +00:00
..
app Cycles Test App: 2013-01-17 22:51:54 +00:00
blender Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
bvh Cycles: 2013-06-04 17:20:00 +00:00
cmake Cycles / CMake: 2012-11-09 18:31:04 +00:00
device Fix another windows / msvc build error. 2013-06-01 02:39:34 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
render Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
subd Cycles: 2013-06-04 17:20:00 +00:00
util Cycles: experimental correlated multi-jittered sampling pattern that can be used 2013-06-07 16:06:22 +00:00
CMakeLists.txt Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
SConscript Cycles: 2013-05-09 14:21:36 +00:00