blender/release/scripts/truespace_import.py
Willian Padovani Germano ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00

279 lines
8.7 KiB
Python

#!BPY
"""
Name: 'TrueSpace (.cob)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import TrueSpace Object File Format (.cob)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports TrueSpace files to Blender
TrueSpace is a commercial modeling and rendering application. The .cob
file format is composed of 'chunks,' is well defined, and easy to read and
write. It's very similar to LightWave's lwo format.
Usage:<br>
Execute this script from the "File->Import" menu and choose a TrueSpace
file to open.
Supported:<br>
Meshes only. Supports UV Coordinates. COB files in ascii format can't be
read.
Missing:<br>
Materials, and Vertex Color info will be ignored.
Known issues:<br>
Triangulation of convex polygons works fine, and uses a very simple
fanning algorithm. Convex polygons (i.e., shaped like the letter "U")
require a different algorithm, and will be triagulated incorrectly.
Notes:<br>
There are a few differences between how Blender & TrueSpace represent
their objects' transformation matrices. Blender simply uses a 4x4 matrix,
and trueSpace splits it into the following two fields.
For the 'Local Axes' values: The x, y, and z-axis represent a simple
rotation matrix. This is equivalent to Blender's object matrix before
it was combined with the object's scaling matrix. Dividing each value by
the appropriate scaling factor (and transposing at the same time)
produces the original rotation matrix.
For the 'Current Position' values: This is equivalent to Blender's
object matrix except that the last row is omitted and the xyz location
is used in the last column. Binary format uses a 4x3 matrix, ascii
format uses a 4x4 matrix.
For Cameras: The matrix here gets a little confusing, and I'm not sure of
how to handle it.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2001 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | June 12, 2001 |
# | Read and write Caligari trueSpace File Format (*.cob) |
# +---------------------------------------------------------+
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender, meshtools
import struct, chunk, os, cStringIO, time
# =======================
# === COB Chunk Class ===
# =======================
class CobChunk(chunk.Chunk):
def __init__(self, file, align = 0, bigendian = 0, inclheader = 0): #$ COB
self.closed = 0
self.align = align # whether to align to word (2-byte) boundaries
if bigendian:
strflag = '>'
else:
strflag = '<'
self.file = file
self.chunkname = file.read(4)
if len(self.chunkname) < 4:
raise EOFError
self.major_ver, = struct.unpack(strflag+'h', file.read(2)) #$ COB
self.minor_ver, = struct.unpack(strflag+'h', file.read(2)) #$ COB
self.chunk_id, = struct.unpack(strflag+'l', file.read(4)) #$ COB
self.parent_id, = struct.unpack(strflag+'l', file.read(4)) #$ COB
try:
self.chunksize = struct.unpack(strflag+'l', file.read(4))[0]
except struct.error:
raise EOFError
if inclheader:
self.chunksize = self.chunksize - 20 #$ COB
self.size_read = 0
try:
self.offset = self.file.tell()
except:
self.seekable = 0
else:
self.seekable = 1
# ============================
# === Read COB File Header ===
# ============================
def read_header(file):
magic, = struct.unpack("<9s", file.read(9))
version, = struct.unpack("<6s", file.read(6))
format, = struct.unpack("<1c", file.read(1))
endian, = struct.unpack("<2s", file.read(2))
misc, = struct.unpack("13s", file.read(13))
newline, = struct.unpack("<1B", file.read(1))
return format
# ========================================
# === Read PolH (Polygonal Data) Chunk ===
# ========================================
def read_polh(chunk):
data = cStringIO.StringIO(chunk.read())
oname = read_ObjectName(data)
local = read_LocalAxes(data)
crpos = read_CurrentPosition(data)
verts = read_VertexList(data)
uvcoords = read_UVCoords(data)
faces, facesuv = read_FaceList(data, chunk)
return verts, faces, oname, facesuv, uvcoords
# === Read Object Name ===
def read_ObjectName(data):
dupecount, namelen = struct.unpack("<hh", data.read(4))
objname = data.read(namelen)
if objname == '': objname = 'NoName'
if dupecount > 0: objname = objname + ', ' + `dupecount`
return objname
# === Read Local Axes ===
def read_LocalAxes(data):
location = struct.unpack("<fff", data.read(12))
rotation_matrix=[]
for i in range(3):
row = struct.unpack("<fff", data.read(12))
#print "% f % f % f" % row
rotation_matrix.append(list(row))
#print
rotation_matrix = meshtools.transpose(rotation_matrix)
# === Read Current Position ===
def read_CurrentPosition(data):
transformation_matrix=[]
for i in range(3):
row = struct.unpack("<ffff", data.read(16))
#print "% f % f % f % f" % row
transformation_matrix.append(list(row))
#print
# === Read Vertex List ===
def read_VertexList(data):
verts = []
numverts, = struct.unpack("<l", data.read(4))
for i in range(numverts):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
x, y, z = struct.unpack("<fff", data.read(12))
verts.append((y, -x, z))
return verts
# === Read UV Vertex List ===
def read_UVCoords(data):
uvcoords = []
numuvcoords, = struct.unpack("<l", data.read(4))
for i in range(numuvcoords):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numuvcoords, "Reading UV Coords")
uv = struct.unpack("<ff", data.read(8))
uvcoords.append(uv)
#print "num uvcoords:", len(uvcoords)
#for i in range(len(uvcoords)): print "%.4f, %.4f" % uvcoords[i]
return uvcoords
# === Read Face List ===
def read_FaceList(data, chunk):
faces = [] ; facesuv = []
numfaces, = struct.unpack("<l", data.read(4))
for i in range(numfaces):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
face_flags, numfaceverts = struct.unpack("<Bh", data.read(3))
if (face_flags & 0x08) == 0x08:
print "face #" + `i-1` + " contains a hole."
pass
else:
data.read(2) # Material Index
facev = [] ; faceuv = []
for j in range(numfaceverts):
index, uvidx = struct.unpack("<ll", data.read(8))
facev.append(index); faceuv.append(uvidx)
facev.reverse() ; faceuv.reverse()
faces.append(facev) ; facesuv.append(faceuv)
if chunk.minor_ver == 6:
DrawFlags, RadiosityQuality = struct.unpack("<lh", data.read(6))
if chunk.minor_ver == 8:
DrawFlags, = struct.unpack("<l", data.read(4))
return faces , facesuv
# =============================
# === Read trueSpace Format ===
# =============================
def read(filename):
start = time.clock()
file = open(filename, "rb")
# === COB header ===
if read_header(file) == 'A':
print "Can't read ASCII format"
return
while 1:
try:
cobchunk = CobChunk(file)
except EOFError:
break
if cobchunk.chunkname == "PolH":
verts, faces, objname, facesuv, uvcoords = read_polh(cobchunk)
meshtools.create_mesh(verts, faces, objname, facesuv, uvcoords)
'''
object = Blender.Object.GetSelected()
obj = Blender.Object.Get(objname)
obj.loc = location
obj.rot = meshtools.mat2euler(rotation_matrix)
obj.size = (transformation_matrix[0][0]/rotation_matrix[0][0],
transformation_matrix[1][1]/rotation_matrix[1][1],
transformation_matrix[2][2]/rotation_matrix[2][2])
'''
else:
cobchunk.skip()
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
end = time.clock()
seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + os.path.basename(filename) + seconds
meshtools.print_boxed(message)
#print "objname :", objname
#print "numverts:", len(verts)
#print "numfaces:", len(faces)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import COB")