..
KXNetwork
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
BL_BlenderShader.cpp
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
BL_Material.h
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
BL_Shader.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
BL_Shader.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
Blender Python API
2009-04-21 09:44:29 +00:00
KX_BlenderMaterial.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_BlenderMaterial.h
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
KX_BulletPhysicsController.cpp
BGE: reenable object activation for static object, otherwise their physic shape is not updated when they move due to parent relation.
2009-04-28 18:56:48 +00:00
KX_BulletPhysicsController.h
BGE bug #18624 : Collision detection fails on parented objects. Partial fix, parented shape now moves with the parent but still the parent near detector detects the child only in the zone where it was parented.
2009-04-27 16:40:26 +00:00
KX_Camera.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_Camera.h
BGE PyAPI
2009-04-28 13:11:56 +00:00
KX_CameraActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_CameraActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_CDActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ConstraintActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ConstraintWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ConvertPhysicsObject.h
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
2009-04-27 16:44:02 +00:00
KX_ConvertPhysicsObjects.cpp
BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
2009-04-27 16:44:02 +00:00
KX_Dome.cpp
BGE Dome update. Spurious black seams (finally) fixed.
2009-04-30 02:41:07 +00:00
KX_Dome.h
Fix for part of bug #18496 : issue with light state switching
2009-04-23 13:30:34 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_GameActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_GameObject.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_GameObject.h
[ #18606 ] Writing to KX_GameObject.orientation causes crash
2009-04-25 07:17:36 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h
BGE Physics
2009-04-14 12:34:39 +00:00
KX_IPO_SGController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_IpoActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
KX_KetsjiEngine.h
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_Light.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_Light.h
Patch from Mitchell Stokes for KX_Light to use attrdef's
2009-04-21 23:15:18 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_MeshProxy.h
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
2009-04-22 16:58:04 +00:00
KX_MotionState.cpp
gcc wouldn't compile using a reference
2009-04-07 23:21:30 +00:00
KX_MotionState.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_MouseFocusSensor.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_NearSensor.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_NearSensor.h
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
2009-04-22 18:20:41 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_OdePhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_ParentActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_PhysicsObjectWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_PolygonMaterial.h
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
2009-04-29 10:06:38 +00:00
KX_PolyProxy.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_PolyProxy.h
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
2009-04-22 16:58:04 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
python modules in the game engine could point to builtin modules like GameLogic that was cleared.
2009-04-29 23:39:27 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
[ #18606 ] Writing to KX_GameObject.orientation causes crash
2009-04-25 07:17:36 +00:00
KX_PyMath.h
BGE Python API
2009-04-20 09:13:59 +00:00
KX_PythonInit.cpp
python modules in the game engine could point to builtin modules like GameLogic that was cleared.
2009-04-29 23:39:27 +00:00
KX_PythonInit.h
BGE Python API
2009-04-20 09:13:59 +00:00
KX_PythonInitTypes.cpp
BGE Python API
2009-04-19 17:29:07 +00:00
KX_PythonInitTypes.h
SVN maintenance.
2009-04-13 19:33:22 +00:00
KX_RadarSensor.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_RadarSensor.h
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
2009-04-22 18:20:41 +00:00
KX_RayCast.cpp
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_RaySensor.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_AddObjectActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_AddObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_DynamicActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_EndObjectActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_Scene.h
BGE PyAPI
2009-04-28 13:11:56 +00:00
KX_SceneActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SceneActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SG_BoneParentNodeRelationship.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp
BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation.
2009-04-16 20:13:13 +00:00
KX_SG_NodeRelationships.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_SoundActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_StateActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_StateActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_SumoPhysicsController.cpp
BGE patch #18051 : add localInertia attribute to GameObject.
2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_TouchSensor.h
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
2009-04-22 18:20:41 +00:00
KX_TrackToActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_TrackToActuator.h
BGE C++ API
2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_VehicleWrapper.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_VertexProxy.h
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
2009-04-22 16:58:04 +00:00
KX_VisibilityActuator.cpp
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
2009-04-29 16:54:45 +00:00
KX_VisibilityActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Blender Python API
2009-04-21 09:44:29 +00:00