..
osl
code cleanup: white space, spelling & ';;' end of lines.
2012-02-25 16:04:03 +00:00
svm
Cycles: fix nan's generated by glossy BSDF in some cases.
2012-04-06 16:08:14 +00:00
CMakeLists.txt
Cycles: add ColorRamp node.
2012-03-26 12:45:14 +00:00
kernel_accumulate.h
Bugfix [ #30835 ]: Cycles doesn't work with AMD Juniper GPU, compiller throws errors. Thanks for reporting!
2012-04-09 15:31:31 +00:00
kernel_bvh.h
Cycles:
2011-12-02 14:26:28 +00:00
kernel_camera.h
Fix #30603 : cycles incorrect ray differentials when rendering with panorama
2012-03-20 19:32:12 +00:00
kernel_compat_cpu.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h
Cycles: some tweaks for apple opencl with ATI cards, to get it working up to
2011-12-20 17:36:56 +00:00
kernel_differential.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
kernel_displace.h
Cycles: support for camera rendering an environment map with equirectangular
2012-02-28 16:44:54 +00:00
kernel_emission.h
Cycles: shadow pass support. Note that this only takes into account lamps,
2012-03-28 10:39:21 +00:00
kernel_film.h
Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
2012-01-26 15:37:33 +00:00
kernel_globals.h
Cycles: OpenCL tweaks
2011-11-22 13:15:19 +00:00
kernel_light.h
Cycles: support for camera rendering an environment map with equirectangular
2012-02-28 16:44:54 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_mbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles: support for environment texture "Mirror Ball" projection mode, next to
2012-03-08 19:52:58 +00:00
kernel_object.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_optimized.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_passes.h
Fix #30551 : cycles passes combining did not always give identical result combined
2012-03-28 12:18:12 +00:00
kernel_path.h
Cycles: add rejection of inf/nan samples, in principle these should not happen
2012-04-05 15:17:45 +00:00
kernel_qbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_random.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel_shader.h
Fix #30049 : cycles noise texture producing nan values with some
2012-02-07 17:32:01 +00:00
kernel_textures.h
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
kernel_triangle.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
kernel_types.h
Cycles/OpenCL:
2012-04-09 17:44:33 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Scons/CUDA
2011-12-08 19:16:43 +00:00