forked from bartvdbraak/blender
593ae2c8f4
* Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1, and some places assume the current frame to be set to the integer coordinate and the subframe to be a value between 0 and 1. * Shape keys did not take subframe time offsets into account. * Point density texture was using an current frame value that was never set. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |