blender/source/gameengine
Dalai Felinto 1c80388a73 bge fix: framing mode "Expanded" not updated when resizing blenderplayer
now, with a 'resize' routine for the engine we can/should also recreate some
buffers that are created only at init time (e.g., 2d filters, dome fbos, ...).

This bug was always present in Blender (since 2.49 at least).

Bugfix supported by NF-UBC Nereus Program as part of the development
of OceanViz/NereusViz
2013-04-12 01:52:30 +00:00
..
BlenderRoutines style cleanup 2013-04-08 04:39:09 +00:00
Converter style cleanup: 2013-03-26 07:29:01 +00:00
Expressions code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer bge fix: framing mode "Expanded" not updated when resizing blenderplayer 2013-04-12 01:52:30 +00:00
Ketsji bge fix: framing mode "Expanded" not updated when resizing blenderplayer 2013-04-12 01:52:30 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics code cleanup: warnings and style. 2013-04-12 00:50:40 +00:00
Rasterizer BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00