blender/intern/bsp/make/msvc_7_0/bsplib.vcproj
Joseph Gilbert 5af05c9610 Update to the MSVC7 project files (vcproj) for Blender's internal libraries
- set build_install_all as the default project (if you give me a quarter ill tell you how :)
- set SoundSystem to it's proper dependencies
- updated those silly silly unix path separators
- set project warning levels to something not so noisy
2005-02-12 02:06:52 +00:00

211 lines
5.9 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="bsplib"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\bsp\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\bsp\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\memutil;..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\lib\windows\container\include;..\..\..\..\..\lib\windows\memutil\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\bsp\debug/bsplib.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\bsp\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\bsp\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\bsp\debug/"
WarningLevel="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.lib
ECHO Copying Debug info.
XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc70.* ..\..\..\..\..\lib\windows\bsp\lib\debug\
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1043"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\bsp"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\bsp"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\memutil;..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\lib\windows\container\include;..\..\..\..\..\lib\windows\memutil\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\bsp/bsplib.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\bsp/"
ObjectFile=".\..\..\..\..\obj\windows\intern\bsp/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\bsp/"
WarningLevel="1"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\bsp\libbsp.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.lib
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1043"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="intern"
Filter="">
<File
RelativePath="..\..\intern\BSP_CSGException.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGHelper.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGHelper.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGISplitter.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMesh.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMesh.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMesh_CFIterator.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMeshBuilder.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMeshBuilder.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMeshSplitter.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGMeshSplitter.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGNCMeshSplitter.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGNCMeshSplitter.h">
</File>
<File
RelativePath="..\..\intern\BSP_CSGUserData.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_CSGUserData.h">
</File>
<File
RelativePath="..\..\intern\BSP_FragNode.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_FragNode.h">
</File>
<File
RelativePath="..\..\intern\BSP_FragTree.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_FragTree.h">
</File>
<File
RelativePath="..\..\intern\BSP_MeshFragment.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_MeshFragment.h">
</File>
<File
RelativePath="..\..\intern\BSP_MeshPrimitives.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_MeshPrimitives.h">
</File>
<File
RelativePath="..\..\intern\BSP_Triangulate.cpp">
</File>
<File
RelativePath="..\..\intern\BSP_Triangulate.h">
</File>
<File
RelativePath="..\..\intern\CSG_BooleanOps.cpp">
</File>
</Filter>
<Filter
Name="extern"
Filter="">
<File
RelativePath="..\..\extern\CSG_BooleanOps.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>