forked from bartvdbraak/blender
5af05c9610
- set build_install_all as the default project (if you give me a quarter ill tell you how :) - set SoundSystem to it's proper dependencies - updated those silly silly unix path separators - set project warning levels to something not so noisy
211 lines
5.9 KiB
XML
211 lines
5.9 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="bsplib"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\..\..\..\..\obj\windows\intern\bsp\debug"
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IntermediateDirectory=".\..\..\..\..\obj\windows\intern\bsp\debug"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\memutil;..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\lib\windows\container\include;..\..\..\..\..\lib\windows\memutil\include"
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\bsp\debug/bsplib.pch"
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AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\bsp\debug/"
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ObjectFile=".\..\..\..\..\obj\windows\intern\bsp\debug/"
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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\bsp\debug/"
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WarningLevel="1"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying header files
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XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\
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ECHO Copying lib
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XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.lib
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ECHO Copying Debug info.
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XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc70.* ..\..\..\..\..\lib\windows\bsp\lib\debug\
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1043"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\..\..\..\..\obj\windows\intern\bsp"
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IntermediateDirectory=".\..\..\..\..\obj\windows\intern\bsp"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\memutil;..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\lib\windows\container\include;..\..\..\..\..\lib\windows\memutil\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\bsp/bsplib.pch"
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AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\bsp/"
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ObjectFile=".\..\..\..\..\obj\windows\intern\bsp/"
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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\bsp/"
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WarningLevel="1"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\obj\windows\intern\bsp\libbsp.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying header files
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XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\
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ECHO Copying lib
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XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.lib
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1043"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="intern"
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Filter="">
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<File
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RelativePath="..\..\intern\BSP_CSGException.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGHelper.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGHelper.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGISplitter.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMesh.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMesh.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMesh_CFIterator.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMeshBuilder.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMeshBuilder.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMeshSplitter.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGMeshSplitter.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGNCMeshSplitter.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGNCMeshSplitter.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGUserData.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_CSGUserData.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_FragNode.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_FragNode.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_FragTree.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_FragTree.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_MeshFragment.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_MeshFragment.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_MeshPrimitives.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_MeshPrimitives.h">
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</File>
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<File
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RelativePath="..\..\intern\BSP_Triangulate.cpp">
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</File>
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<File
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RelativePath="..\..\intern\BSP_Triangulate.h">
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</File>
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<File
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RelativePath="..\..\intern\CSG_BooleanOps.cpp">
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</File>
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</Filter>
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<Filter
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Name="extern"
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Filter="">
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<File
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RelativePath="..\..\extern\CSG_BooleanOps.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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