blender/release/scripts/ui/space_buttons.py
Campbell Barton caab05ec8c rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.

itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()

batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00

56 lines
1.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class Buttons_HT_header(bpy.types.Header):
bl_space_type = 'PROPERTIES'
def draw(self, context):
layout = self.layout
so = context.space_data
scene = context.scene
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("Buttons_MT_view", text="View")
row = layout.row()
row.prop(so, "buttons_context", expand=True, text="")
row.prop(scene, "current_frame")
class Buttons_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
so = context.space_data
col = layout.column()
col.prop(so, "panel_alignment", expand=True)
bpy.types.register(Buttons_HT_header)
bpy.types.register(Buttons_MT_view)