forked from bartvdbraak/blender
feb4f51103
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.
170 lines
3.4 KiB
C++
170 lines
3.4 KiB
C++
/*
|
|
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
|
|
*
|
|
* Permission to use, copy, modify, distribute and sell this software
|
|
* and its documentation for any purpose is hereby granted without fee,
|
|
* provided that the above copyright notice appear in all copies.
|
|
* Erwin Coumans makes no representations about the suitability
|
|
* of this software for any purpose.
|
|
* It is provided "as is" without express or implied warranty.
|
|
*/
|
|
|
|
#include "CylinderShape.h"
|
|
#include "SimdPoint3.h"
|
|
|
|
CylinderShape::CylinderShape (const SimdVector3& halfExtents)
|
|
:BoxShape(halfExtents)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
CylinderShapeX::CylinderShapeX (const SimdVector3& halfExtents)
|
|
:CylinderShape(halfExtents)
|
|
{
|
|
}
|
|
|
|
|
|
CylinderShapeZ::CylinderShapeZ (const SimdVector3& halfExtents)
|
|
:CylinderShape(halfExtents)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
SimdVector3 CylinderLocalSupportX(const SimdVector3& halfExtents,const SimdVector3& v)
|
|
{
|
|
const int cylinderUpAxis = 0;
|
|
const int XX = 1;
|
|
const int YY = 0;
|
|
const int ZZ = 2;
|
|
|
|
//mapping depends on how cylinder local orientation is
|
|
// extents of the cylinder is: X,Y is for radius, and Z for height
|
|
|
|
|
|
float radius = halfExtents[XX];
|
|
float halfHeight = halfExtents[cylinderUpAxis];
|
|
|
|
|
|
SimdVector3 tmp;
|
|
SimdScalar d ;
|
|
|
|
SimdScalar s = sqrtf(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
|
|
if (s != SimdScalar(0.0))
|
|
{
|
|
d = radius / s;
|
|
tmp[XX] = v[XX] * d;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = v[ZZ] * d;
|
|
return tmp;
|
|
}
|
|
else
|
|
{
|
|
tmp[XX] = radius;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = SimdScalar(0.0);
|
|
return tmp;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SimdVector3 CylinderLocalSupportY(const SimdVector3& halfExtents,const SimdVector3& v)
|
|
{
|
|
|
|
const int cylinderUpAxis = 1;
|
|
const int XX = 0;
|
|
const int YY = 1;
|
|
const int ZZ = 2;
|
|
|
|
|
|
float radius = halfExtents[XX];
|
|
float halfHeight = halfExtents[cylinderUpAxis];
|
|
|
|
|
|
SimdVector3 tmp;
|
|
SimdScalar d ;
|
|
|
|
SimdScalar s = sqrtf(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
|
|
if (s != SimdScalar(0.0))
|
|
{
|
|
d = radius / s;
|
|
tmp[XX] = v[XX] * d;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = v[ZZ] * d;
|
|
return tmp;
|
|
}
|
|
else
|
|
{
|
|
tmp[XX] = radius;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = SimdScalar(0.0);
|
|
return tmp;
|
|
}
|
|
|
|
}
|
|
|
|
SimdVector3 CylinderLocalSupportZ(const SimdVector3& halfExtents,const SimdVector3& v)
|
|
{
|
|
const int cylinderUpAxis = 2;
|
|
const int XX = 0;
|
|
const int YY = 2;
|
|
const int ZZ = 1;
|
|
|
|
//mapping depends on how cylinder local orientation is
|
|
// extents of the cylinder is: X,Y is for radius, and Z for height
|
|
|
|
|
|
float radius = halfExtents[XX];
|
|
float halfHeight = halfExtents[cylinderUpAxis];
|
|
|
|
|
|
SimdVector3 tmp;
|
|
SimdScalar d ;
|
|
|
|
SimdScalar s = sqrtf(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
|
|
if (s != SimdScalar(0.0))
|
|
{
|
|
d = radius / s;
|
|
tmp[XX] = v[XX] * d;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = v[ZZ] * d;
|
|
return tmp;
|
|
}
|
|
else
|
|
{
|
|
tmp[XX] = radius;
|
|
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
|
tmp[ZZ] = SimdScalar(0.0);
|
|
return tmp;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
SimdVector3 CylinderShapeX::LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
|
|
{
|
|
return CylinderLocalSupportX(GetHalfExtents(),vec);
|
|
}
|
|
SimdVector3 CylinderShapeZ::LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
|
|
{
|
|
return CylinderLocalSupportZ(GetHalfExtents(),vec);
|
|
}
|
|
SimdVector3 CylinderShape::LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
|
|
{
|
|
return CylinderLocalSupportY(GetHalfExtents(),vec);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|