forked from bartvdbraak/blender
411123b250
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef TRIANGLE_MESH_H
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#define TRIANGLE_MESH_H
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#include "CollisionShapes/StridingMeshInterface.h"
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#include <vector>
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#include <SimdVector3.h>
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struct MyTriangle
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{
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SimdVector3 m_vert0;
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SimdVector3 m_vert1;
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SimdVector3 m_vert2;
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};
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///TriangleMesh provides storage for a concave triangle mesh. It can be used as data for the TriangleMeshShape.
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class TriangleMesh : public StridingMeshInterface
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{
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std::vector<MyTriangle> m_triangles;
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public:
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TriangleMesh ();
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void AddTriangle(const SimdVector3& vertex0,const SimdVector3& vertex1,const SimdVector3& vertex2)
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{
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MyTriangle tri;
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tri.m_vert0 = vertex0;
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tri.m_vert1 = vertex1;
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tri.m_vert2 = vertex2;
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m_triangles.push_back(tri);
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}
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//StridingMeshInterface interface implementation
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virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
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/// unLockVertexBase finishes the access to a subpart of the triangle mesh
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/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
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virtual void unLockVertexBase(int subpart) {}
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/// getNumSubParts returns the number of seperate subparts
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/// each subpart has a continuous array of vertices and indices
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virtual int getNumSubParts();
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virtual void preallocateVertices(int numverts){}
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virtual void preallocateIndices(int numindices){}
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};
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#endif //TRIANGLE_MESH_H
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