blender/source/gameengine/Ketsji/KX_WorldInfo.h
Quentin Wenger 49aa7b1261 BGE: Fix color used as background in VideoTexture.
Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror).

Reviewers:panzergame
2015-06-24 13:03:23 +02:00

114 lines
3.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_WorldInfo.h
* \ingroup ketsji
*/
#ifndef __KX_WORLDINFO_H__
#define __KX_WORLDINFO_H__
#include "MT_Scalar.h"
#include "KX_KetsjiEngine.h"
#include "PyObjectPlus.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
#ifdef USE_MATHUTILS
void KX_WorldInfo_Mathutils_Callback_Init(void);
#endif
struct Scene;
struct World;
class KX_WorldInfo : public PyObjectPlus
{
Py_Header
STR_String m_name;
bool m_do_color_management;
bool m_hasworld;
bool m_hasmist;
short m_misttype;
float m_miststart;
float m_mistdistance;
float m_mistintensity;
float m_mistcolor[3];
float m_backgroundcolor[3];
float m_ambientcolor[3];
float m_con_mistcolor[3];
float m_con_backgroundcolor[3];
float m_con_ambientcolor[3];
public:
/**
* Mist options
*/
enum MistType {
KX_MIST_QUADRATIC,
KX_MIST_LINEAR,
KX_MIST_INV_QUADRATIC,
};
KX_WorldInfo(Scene *blenderscene, World *blenderworld);
~KX_WorldInfo();
const STR_String &GetName();
bool hasWorld();
void setUseMist(bool enable);
void setMistType(short type);
void setMistStart(float d);
void setMistDistance(float d);
void setMistIntensity(float intensity);
void setMistColor(float r, float g, float b);
void setBackColor(float r, float g, float b);
const float *getBackColorConverted() const;
void setAmbientColor(float r, float g, float b);
void UpdateBackGround();
void UpdateWorldSettings();
#ifdef WITH_PYTHON
/* attributes */
static PyObject *pyattr_get_mist_typeconst(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_mist_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_mist_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_back_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_back_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_ambient_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_ambient_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
virtual PyObject *py_repr(void);
#endif
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_WorldInfo")
#endif
};
#endif /* __KX_WORLDINFO_H__ */