blender/source
Julian Eisel 669fdca681 Temp workaround: Object mode pie glitches since 'Edit Strokes' mode was introduced
To ensure all items of a pie are always at the same position, invisible dummy buttons were added for unavailable items. This caused mainly two issues: Command line printed warning because of the > 8 elements, and some modes weren't visible in some cases ('Object Mode' entry was missing in stroke edit mode).
To solve this nicely, we had to support > 8 items per pie. Will look into that this week, but for now, drawing dummy buttons is disabled.

From a user POV this has two ugly consequences: 1. While this temporary workaround is used, *some* pie items are positioned differently than before, 2. The 'Edit Strokes' mode entry might change its position depending on the amount of available modes.
2015-12-15 15:47:58 +01:00
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blender Temp workaround: Object mode pie glitches since 'Edit Strokes' mode was introduced 2015-12-15 15:47:58 +01:00
blenderplayer Eigen: fold remaining OpenNL code into intern/eigen. 2015-12-10 01:58:10 +01:00
creator CMake: Add some missing license files in the install target 2015-11-30 21:33:57 +05:00
gameengine use float (not double) for font matrix 2015-12-14 22:28:12 -05:00
icons
CMakeLists.txt
SConscript