blender/source/gameengine/Rasterizer/RAS_IRenderTools.cpp

56 lines
1.6 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "RAS_IRenderTools.h"
void RAS_IRenderTools::SetClientObject(RAS_IRasterizer* rasty, void *obj)
{
if (m_clientobject != obj)
m_clientobject = obj;
}
void RAS_IRenderTools::SetAuxilaryClientInfo(void* inf)
{
m_auxilaryClientInfo = inf;
}
void RAS_IRenderTools::AddLight(struct RAS_LightObject* lightobject)
{
m_lights.push_back(lightobject);
}
void RAS_IRenderTools::RemoveLight(struct RAS_LightObject* lightobject)
{
std::vector<struct RAS_LightObject*>::iterator lit =
std::find(m_lights.begin(),m_lights.end(),lightobject);
if (!(lit==m_lights.end()))
m_lights.erase(lit);
}