blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
Brecht Van Lommel cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00

275 lines
6.3 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "KX_MeshProxy.h"
#include "RAS_IPolygonMaterial.h"
#include "RAS_MeshObject.h"
#include "KX_VertexProxy.h"
#include "KX_PolyProxy.h"
#include "KX_PolygonMaterial.h"
#include "KX_BlenderMaterial.h"
#include "KX_PyMath.h"
#include "KX_ConvertPhysicsObject.h"
PyTypeObject KX_MeshProxy::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_MeshProxy",
sizeof(KX_MeshProxy),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_MeshProxy::Parents[] = {
&KX_MeshProxy::Type,
&SCA_IObject::Type,
&CValue::Type,
&PyObjectPlus::Type,
NULL
};
PyMethodDef KX_MeshProxy::Methods[] = {
{"getNumMaterials", (PyCFunction)KX_MeshProxy::sPyGetNumMaterials,METH_VARARGS},
{"getNumPolygons", (PyCFunction)KX_MeshProxy::sPyGetNumPolygons,METH_NOARGS},
{"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
{"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
{"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
{"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
{"getPolygon", (PyCFunction)KX_MeshProxy::sPyGetPolygon,METH_VARARGS},
KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh),
//{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
{NULL,NULL} //Sentinel
};
void KX_MeshProxy::SetMeshModified(bool v)
{
m_meshobj->SetMeshModified(v);
}
PyObject*
KX_MeshProxy::_getattr(const STR_String& attr)
{
if (attr == "materials")
{
PyObject *materials = PyList_New(0);
list<RAS_MeshMaterial>::iterator mit = m_meshobj->GetFirstMaterial();
for(; mit != m_meshobj->GetLastMaterial(); ++mit)
{
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
if(polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
PyList_Append(materials, mat);
}else
{
PyList_Append(materials, static_cast<KX_PolygonMaterial*>(polymat));
}
}
return materials;
}
_getattr_up(SCA_IObject);
}
KX_MeshProxy::KX_MeshProxy(RAS_MeshObject* mesh)
: m_meshobj(mesh)
{
}
KX_MeshProxy::~KX_MeshProxy()
{
}
// stuff for cvalue related things
CValue* KX_MeshProxy::Calc(VALUE_OPERATOR op, CValue *val) { return NULL;}
CValue* KX_MeshProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
const STR_String & KX_MeshProxy::GetText() {return m_meshobj->GetName();};
float KX_MeshProxy::GetNumber() { return -1;}
STR_String KX_MeshProxy::GetName() { return m_meshobj->GetName();}
void KX_MeshProxy::SetName(STR_String name) { };
CValue* KX_MeshProxy::GetReplica() { return NULL;}
void KX_MeshProxy::ReplicaSetName(STR_String name) {};
// stuff for python integration
PyObject* KX_MeshProxy::PyGetNumMaterials(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int num = m_meshobj->NumMaterials();
return PyInt_FromLong(num);
}
PyObject* KX_MeshProxy::PyGetNumPolygons(PyObject* self)
{
int num = m_meshobj->NumPolygons();
return PyInt_FromLong(num);
}
PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int matid= 1;
STR_String matname;
if (PyArg_ParseTuple(args,"i",&matid))
{
matname = m_meshobj->GetMaterialName(matid);
}
else {
return NULL;
}
return PyString_FromString(matname.Ptr());
}
PyObject* KX_MeshProxy::PyGetTextureName(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int matid= 1;
STR_String matname;
if (PyArg_ParseTuple(args,"i",&matid))
{
matname = m_meshobj->GetTextureName(matid);
}
else {
return NULL;
}
return PyString_FromString(matname.Ptr());
}
PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int matid= -1;
int length = -1;
if (PyArg_ParseTuple(args,"i",&matid))
{
RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid);
RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
if (mat)
length = m_meshobj->NumVertices(mat);
}
else {
return NULL;
}
return PyInt_FromLong(length);
}
PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int vertexindex= 1;
int matindex= 1;
PyObject* vertexob = NULL;
if (PyArg_ParseTuple(args,"ii",&matindex,&vertexindex))
{
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
if (vertex)
{
vertexob = new KX_VertexProxy(this, vertex);
}
}
else {
return NULL;
}
return vertexob;
}
PyObject* KX_MeshProxy::PyGetPolygon(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int polyindex= 1;
PyObject* polyob = NULL;
if (!PyArg_ParseTuple(args,"i",&polyindex))
return NULL;
RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
if (polygon)
{
polyob = new KX_PolyProxy(m_meshobj, polygon);
}
else
{
PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
}
return polyob;
}
KX_PYMETHODDEF_DOC(KX_MeshProxy, reinstancePhysicsMesh,
"Reinstance the physics mesh.")
{
//this needs to be reviewed, it is dependend on Sumo/Solid. Who is using this ?
Py_RETURN_NONE;//(KX_ReInstanceShapeFromMesh(m_meshobj)) ? Py_RETURN_TRUE : Py_RETURN_FALSE;
}